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engine
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battle_anims
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bg_effects.asm
Age
Commit message (
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Author
2020-06-16
Harmonize engine/{battle, battle_anims, events, games} with pokegold
Rangi
2020-06-13
Label some mobile addresses, and revise some comments
Rangi
2020-05-10
Update some comments
Rangi
2019-04-09
TextBox -> Textbox
mid-kid
2019-02-16
Add more constants for battle anim structs
mid-kid
2019-02-15
wNumActiveBattleAnims → wLastAnimObjectIndex
mid-kid
2019-02-06
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
mid-kid
2018-11-25
Rename "feet and head follow" commands
mid-kid
2018-11-22
Identified another user of wBattleAnimTemp
mid-kid
2018-09-09
Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
Rangi
2018-08-25
hLabel - $ff00 -> LOW(hLabel)
Rangi
2018-08-25
Use labels instead of constants for HRAM
Rangi
2018-06-25
Single newline at the end of files
Rangi
2018-06-24
Fix triple newlines left over from removing address comments
Rangi
2018-06-24
Remove all address comments
mid-kid
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-12
Label more ANIM_OBJ_* constants
Remy Oukaour
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...
Adelaide Walter
2018-01-01
Rename Pals labels in WRAM bank 5
xCrystal
2018-01-01
Use more palette(s) constants
xCrystal
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-29
Clean up .Jumptable: spaces
xCrystal
2017-12-28
endm -> ENDM
xCrystal
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour