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path: root/engine/battle_anims/bg_effects.asm
AgeCommit message (Expand)Author
2020-06-16Harmonize engine/{battle, battle_anims, events, games} with pokegoldRangi
2020-06-13Label some mobile addresses, and revise some commentsRangi
2020-05-10Update some commentsRangi
2019-04-09TextBox -> Textboxmid-kid
2019-02-16Add more constants for battle anim structsmid-kid
2019-02-15wNumActiveBattleAnims → wLastAnimObjectIndexmid-kid
2019-02-06BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAMmid-kid
2018-11-25Rename "feet and head follow" commandsmid-kid
2018-11-22Identified another user of wBattleAnimTempmid-kid
2018-09-09Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphicRangi
2018-08-25hLabel - $ff00 -> LOW(hLabel)Rangi
2018-08-25Use labels instead of constants for HRAMRangi
2018-06-25Single newline at the end of filesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...Remy Oukaour
2018-01-12Label more ANIM_OBJ_* constantsRemy Oukaour
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...Adelaide Walter
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2018-01-01Use more palette(s) constantsxCrystal
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-29Clean up .Jumptable: spacesxCrystal
2017-12-28endm -> ENDMxCrystal
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour