Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-27 | Use {interpolation} to generate sequences of RAM labels | Rangi | |
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change. | |||
2020-11-09 | Replace $0 with 0 for "ld l, a / ld h, 0" idiom | Rangi | |
2020-11-09 | Identify wBattleAnimTemp0-3 | Rangi | |
2020-10-22 | Identify more sprite graphics and map object labels, and have consistent ↵ | Rangi | |
anonymous jumptable labels | |||
2020-10-21 | Identify remaining two battle anim BG effect functions | Rangi | |
2020-10-06 | Update battle anim bg function comments, and identify more unnamed labels | Rangi | |
2020-10-06 | Identify battle bg effects functions and constants (#773) | 7Soul | |
Identify battle bg effects functions and constants | |||
2020-08-05 | Use TRUE for hCGBPalUpdate | mid-kid | |
2020-06-16 | Harmonize engine/{battle, battle_anims, events, games} with pokegold | Rangi | |
2020-06-13 | Label some mobile addresses, and revise some comments | Rangi | |
2020-05-10 | Update some comments | Rangi | |
2019-04-09 | TextBox -> Textbox | mid-kid | |
Homogenizing names. | |||
2019-02-16 | Add more constants for battle anim structs | mid-kid | |
Any access of the wram arrays for battle anim objects and background effects use appropriate macros and constants, now. | |||
2019-02-15 | wNumActiveBattleAnims → wLastAnimObjectIndex | mid-kid | |
This variable never decrements, it only increments to give each battle animation a different, and incremental "index". | |||
2019-02-06 | BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM | mid-kid | |
This structure member is used for storing the parameter passed to `anim_obj`. | |||
2018-11-25 | Rename "feet and head follow" commands | mid-kid | |
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244 | |||
2018-11-22 | Identified another user of wBattleAnimTemp | mid-kid | |
QueueBattleAnimation loads an object using these wram addresses. Usually populated by the anim_obj command, but in a couple of cases also manually. | |||
2018-09-09 | Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic | Rangi | |
2018-08-25 | hLabel - $ff00 -> LOW(hLabel) | Rangi | |
2018-08-25 | Use labels instead of constants for HRAM | Rangi | |
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld | |||
2018-06-25 | Single newline at the end of files | Rangi | |
2018-06-24 | Fix triple newlines left over from removing address comments | Rangi | |
2018-06-24 | Remove all address comments | mid-kid | |
2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion | |
2018-01-14 | Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵ | Remy Oukaour | |
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm | |||
2018-01-12 | Label more ANIM_OBJ_* constants | Remy Oukaour | |
2018-01-03 | Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵ | Adelaide Walter | |
unnecessary). | |||
2018-01-01 | Rename Pals labels in WRAM bank 5 | xCrystal | |
2018-01-01 | Use more palette(s) constants | xCrystal | |
2017-12-29 | Consistently name unknown fields in macros/wram as Fieldxx | xCrystal | |
2017-12-29 | Clean up .Jumptable: spaces | xCrystal | |
2017-12-28 | endm -> ENDM | xCrystal | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |