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pokecrystal
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path:
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engine
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battle_anims
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functions.asm
Age
Commit message (
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Author
2019-02-16
Eliminate some $xxxx values
Rangi
2019-02-06
Document all possible values for ReinitBattleAnimFrameset
mid-kid
2019-02-06
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
mid-kid
2018-08-25
These are signed offsets, not addresses (thanks, PikalaxALT)
Rangi
2018-08-25
Remove HRAM label address comments
Rangi
2018-08-25
hLabel - $ff00 -> LOW(hLabel)
Rangi
2018-08-25
Use labels instead of constants for HRAM
Rangi
2018-06-24
Remove all address comments
mid-kid
2018-04-01
Fix file permissions
mid-kid
2018-02-03
Macro factors out sine code, just like sine data, since it's used 5 times
Rangi
2018-02-03
Keep documentation in sync with new WRAM labels
Rangi
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-02-02
sine_wave macro parameterizes table size, not frequency ("amplitude" was an i...
Rangi
2018-01-30
Fix wVirtualOAM labels, part 1.
luckytyphlosion
2018-01-25
More battle data in data/battle/
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-09
Consistent sine wave code formatting
Remy Oukaour
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...
Adelaide Walter
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour