Age | Commit message (Expand) | Author |
---|---|---|
2018-02-03 | Macro factors out sine code, just like sine data, since it's used 5 times | Rangi |
2018-02-03 | Keep documentation in sync with new WRAM labels | Rangi |
2018-02-03 | Merge branch 'master' of https://github.com/pret/pokecrystal | Rangi |
2018-02-02 | sine_wave macro parameterizes table size, not frequency ("amplitude" was an i... | Rangi |
2018-01-30 | Fix wVirtualOAM labels, part 1. | luckytyphlosion |
2018-01-25 | More battle data in data/battle/ | Rangi |
2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion |
2018-01-14 | Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res... | Remy Oukaour |
2018-01-09 | Consistent sine wave code formatting | Remy Oukaour |
2018-01-03 | Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa... | Adelaide Walter |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour |