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battle_start.asm
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Author
2017-12-15
Move more contiguous related code blocks from main.asm to engine/ and events/
Remy Oukaour
2017-12-14
Reorganize macros
Remy Oukaour
2017-12-12
Document more bugs
Remy Oukaour
2017-12-11
Rename overworld sprite files, consistent with their constants
Remy Oukaour
2017-12-10
Use new palette constants
Remy Oukaour
2017-12-09
Move some gfx/misc/ files into meaningful directories
Remy Oukaour
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-05-11
Placeholder non-generic names for engine/color functions
pikalaxalt
2016-05-05
Mobile and more battle anims
pikalaxalt
2016-05-04
HDMA transfer functions
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-27
Fix marts using hard-coded bank number
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-23
Battle Anim Object struct constants
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-14
map setup and warps
PikalaxALT
2015-11-29
Pokedex labels
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-16
Movement constants, script stack
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-10
enum macros/move_anim.asm, resolve battle/anims.asm function labels
PikalaxALT
2015-10-24
Address comments on PR 322
PikalaxALT
2015-10-19
So very jumb
PikalaxALT
2015-10-19
Move battle start animation functions to its own file
PikalaxALT