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path: root/engine/battle_start.asm
AgeCommit message (Expand)Author
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Document more bugsRemy Oukaour
2017-12-11Rename overworld sprite files, consistent with their constantsRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-09Move some gfx/misc/ files into meaningful directoriesRemy Oukaour
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-05Mobile and more battle animspikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-23Battle Anim Object struct constantsPikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-11-29Pokedex labelsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-10-24Address comments on PR 322PikalaxALT
2015-10-19So very jumbPikalaxALT
2015-10-19Move battle start animation functions to its own filePikalaxALT