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path: root/engine/engine_flags.asm
AgeCommit message (Expand)Author
2018-03-25Organize the engine/ directory, take 3mid-kid
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2016-01-12More WRAM tidyingPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26More mobile-related labels; remove unneeded map object constantsPikalaxALT
2015-12-25Labels relating to odd eggPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-07-25Macro update, roam mon annotationsPikalaxALT
2015-07-22Various annotationsPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
2015-05-18w-prefix the new PokegearFlags variable.IIMarckus
2015-05-14Give wd957 a more descriptive name.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2014-06-12Consolidate monster structs in wram and sram.yenatch
2013-11-29more landmark constants and rename FlypointPerms -> VisitedSpawnsyenatch
2013-10-05* added index comments to pointer listsMr Wint
2013-08-23BitTable2 -> EngineFlagsyenatch