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engine_flags.asm
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Author
2018-03-25
Organize the engine/ directory, take 3
mid-kid
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-10
Consistent capitalization for map names, matching their constants
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2016-01-12
More WRAM tidying
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
More mobile-related labels; remove unneeded map object constants
PikalaxALT
2015-12-25
Labels relating to odd egg
PikalaxALT
2015-11-19
main.asm is now under 30k lines
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-10
Annotation of PrintNum arguments in bc, and radio functions
PikalaxALT
2015-07-25
Macro update, roam mon annotations
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
2015-07-20
More label updates, moved predefs to new file
PikalaxALT
2015-05-18
w-prefix the new PokegearFlags variable.
IIMarckus
2015-05-14
Give wd957 a more descriptive name.
IIMarckus
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2014-06-12
Consolidate monster structs in wram and sram.
yenatch
2013-11-29
more landmark constants and rename FlypointPerms -> VisitedSpawns
yenatch
2013-10-05
* added index comments to pointer lists
Mr Wint
2013-08-23
BitTable2 -> EngineFlags
yenatch