Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-25 | Organize the engine/ directory, take 3 | mid-kid | |
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines. | |||
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2016-01-12 | More WRAM tidying | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-26 | More mobile-related labels; remove unneeded map object constants | PikalaxALT | |
2015-12-25 | Labels relating to odd egg | PikalaxALT | |
2015-11-19 | main.asm is now under 30k lines | PikalaxALT | |
2015-11-13 | sprite engine; tileset constants | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-10 | Annotation of PrintNum arguments in bc, and radio functions | PikalaxALT | |
2015-07-25 | Macro update, roam mon annotations | PikalaxALT | |
Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags. | |||
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-20 | More label updates, moved predefs to new file | PikalaxALT | |
Also named most of the engine and event flag constants. | |||
2015-05-18 | w-prefix the new PokegearFlags variable. | IIMarckus | |
2015-05-14 | Give wd957 a more descriptive name. | IIMarckus | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 2. | yenatch | |
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2013-11-29 | more landmark constants and rename FlypointPerms -> VisitedSpawns | yenatch | |
2013-10-05 | * added index comments to pointer lists | Mr Wint | |
* added map header wram addresses * analyzed some assembly | |||
2013-08-23 | BitTable2 -> EngineFlags | yenatch | |