Age | Commit message (Collapse) | Author |
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Fixes #809
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Battle Tower: fix typo in constant (PROGESS -> PROGRESS)
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Fixes #796
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- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
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Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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Rub a dub dub, thanks for the grub
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This reverts commit b5a7e7de3e6b75e95967edd28b9c2af5959cd136.
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Fixes #749
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constants, to avoid repeating the move names in tmhm_moves.asm
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(Some unreferenced labels are above code which is still used via fallthrough!)
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OpenSRAM)
To do: engine/{menus, overworld}
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