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path: root/engine/events_2.asm
AgeCommit message (Expand)Author
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-02Consolidate Special function namesxCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-09Define more charmap characters and use them in place of hard-coded numbersRemy Oukaour
2016-05-17engine/events.asm labels finishedpikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-26More mobile-related labels; remove unneeded map object constantsPikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-22Foreign language font handling in mailPikalaxALT
2015-11-18CmdQueuesPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-02Fix NorthMapObjectIndexBuffer etcPikalaxALT
2015-11-02object_structPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-10-01Renamed some unused specialsPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Named more specials, fixed a missing EOLPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
2015-07-18Trainer data structure and field move functionsPikalaxALT
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-16Special script annotation, trainer constant enumeration, person-event structu...PikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2014-12-29Recombine the event engine objects.yenatch
2014-02-01Use :: to export labels between objects.yenatch
2013-11-26proper section names and bank constantsyenatch
2013-11-23objects for event handling and scriptingyenatch
2013-11-23split more event handling out of mainyenatch