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path: root/engine/games/slot_machine.asm
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2021-10-15Add table assertions to slot machine dataRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-03More syncing with pokegoldRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-05-07Clean up some percentage valuesRangi
2020-03-21rgbds supports 'X - 1' instead of 'X + -1'Rangi
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2020-02-13InitSpriteAnimStruct <-> _InitSpriteAnimStructmid-kid
These were the wrong way around, as the function in home should not be prefixed
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2018-11-18Resolve issue #575: Rename text commandsRangi
2018-11-05text_jump → text_farmid-kid
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
2018-09-09Curr -> CurRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-14Organize the engine/ directory, take 2mid-kid
Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers.