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path: root/engine/games/unown_puzzle.asm
AgeCommit message (Collapse)Author
2021-05-09Require rgbds 0.5.1Rangi
Use some new features: \<10> macro args, SECTION UNION, SIZEOF/STARTOF, and CHARLEN/CHARSUB
2021-04-19Use rgbds 0.5.0Rangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-01Identify some more labels, and make some more consistentRangi
2020-10-29Identify the remaining (non-mobile) uses of another WRAM unionRangi
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-04-18Miscellaneous fixes, including one for the Pokédex design flaw by ax6Rangi
2020-04-04`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`Rangi
2020-04-04Upgrade to rgbds 0.4.0Rangi
- fail for rgbds < 0.4.0 - `rst <Label>` - `ds <count>, <byte>` - `shift <N>` - ASCII "\r" - Sorted .sym file
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2019-01-30Remove the nested UNION within battle WRAMRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-15More OAM coordinate consistencyRangi
2018-06-25Use specific constants for overwritten text tilesRangi
2018-06-25Use charmap valuesRangi
2018-06-25No space between labels and bodiesRangi
2018-06-24Remove all address commentsmid-kid
2018-04-04Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-14Organize the engine/ directory, take 2mid-kid
Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers.