Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2016-09-27 | Person action and facing labels, part 2 | PikalaxALT | |
2016-09-27 | Person action and facing labels, part 1 | PikalaxALT | |
2016-05-14 | Unify directional movement macros | pikalaxalt | |
2016-05-14 | Unify step_sleep macro | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-08 | All functions in main.asm have non-generic names | pikalaxalt | |
2016-05-04 | HDMA transfer functions | pikalaxalt | |
2016-04-10 | Local labels starting with underscores have colons depending on whether the ↵ | pikalaxalt | |
first alphanumeric character is capitalized or not | |||
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-01-04 | more gfx-related labels | PikalaxALT | |
2015-12-29 | More movement stuff | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-24 | writebackup --> closewindow; game corner prize vendors; others | PikalaxALT | |
2015-12-17 | Movement etc. | PikalaxALT | |
2015-12-14 | map setup and warps | PikalaxALT | |
2015-11-25 | Rename several script commands | PikalaxALT | |
2015-11-17 | Phone scripts and specials | PikalaxALT | |
2015-11-16 | Options menu, some mobile fns | PikalaxALT | |
2015-11-16 | Movement constants, script stack | PikalaxALT | |
2015-11-16 | Further decoding of SpriteMovementData | PikalaxALT | |
2015-11-15 | Fix some movement macro/function names | PikalaxALT | |
2015-11-15 | Backup prior to global introduction of PERSONTYPE constants | PikalaxALT | |
2015-11-14 | More map object, swap StandingTile and NextTile | PikalaxALT | |
2015-11-14 | More map object work | PikalaxALT | |
2015-11-13 | Creation of constants for OBJECT_09 indices | PikalaxALT | |
2015-11-13 | sprite engine; tileset constants | PikalaxALT | |
2015-11-11 | More splits; map setup labels | PikalaxALT | |
2015-11-10 | enum macros/move_anim.asm, resolve battle/anims.asm function labels | PikalaxALT | |
2015-11-09 | Cleaning up static HRAM labels; movement stuff, route 38 trainers | PikalaxALT | |
2015-11-08 | More battle core labels | PikalaxALT | |
2015-11-06 | Sprite movement function labels | PikalaxALT | |
2015-11-02 | No more NONE | PikalaxALT | |
2015-11-02 | object_struct | PikalaxALT | |
2015-11-01 | Sweepthrough of ClearBox arg conversion to lb | PikalaxALT | |
2015-10-31 | SPRITEMOVEDATA | PikalaxALT | |
2015-10-29 | No more -bash000; engine/movement.asm, SPRITEMOVEFN | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-16 | Split up bank 2; other relabelings | PikalaxALT | |
2015-10-07 | More labels, including fns responsible for partymon generation | PikalaxALT | |
2015-08-17 | Merge pull request #309 from PikalaxALT/master | yenatch | |
Wild data, save functions, fix missing include | |||
2015-07-29 | Reworked person_event arguments | PikalaxALT | |
2015-07-26 | Name some map event reading functions. | yenatch | |
2015-07-25 | Merge yenatch:map-objects | PikalaxALT | |
2015-07-23 | Wild Pokemon functions and data | PikalaxALT | |
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly | |||
2015-07-21 | Add constants for common map object ids. | yenatch | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |