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path: root/engine/map_objects.asm
AgeCommit message (Expand)Author
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-09-27Person action and facing labels, part 2PikalaxALT
2016-09-27Person action and facing labels, part 1PikalaxALT
2016-05-14Unify directional movement macrospikalaxalt
2016-05-14Unify step_sleep macropikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-08All functions in main.asm have non-generic namespikalaxalt
2016-05-04HDMA transfer functionspikalaxalt
2016-04-10Local labels starting with underscores have colons depending on whether the f...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-04more gfx-related labelsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-17Movement etc.PikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-17Phone scripts and specialsPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-16Further decoding of SpriteMovementDataPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-08More battle core labelsPikalaxALT
2015-11-06Sprite movement function labelsPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-02object_structPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-08-17Merge pull request #309 from PikalaxALT/masteryenatch
2015-07-29Reworked person_event argumentsPikalaxALT
2015-07-26Name some map event reading functions.yenatch
2015-07-25Merge yenatch:map-objectsPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
2015-07-21Add constants for common map object ids.yenatch
2015-07-20Reverted ld_hl_pointer macroPikalaxALT