Age | Commit message (Collapse) | Author |
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(Some unreferenced labels are above code which is still used via fallthrough!)
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We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
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I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
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Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
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