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path: root/engine/menus/debug.asm
AgeCommit message (Collapse)Author
2020-07-13Disassemble the final English debug ROMRangi
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-21Comment more ROM labels as unreferencedRangi
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-03-01Change how some PNG graphics are formattedRangi
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2019-01-12Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bankRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-29Add meaningful aliases for wd265Rangi
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-04-04Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-25Organize the engine/ directory, take 3mid-kid
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.