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2019-11-03Bit 6 of PrintNum left-aligns numbersRangi
2019-10-21Label some more WRAM/SRAM thingsmid-kid
This should be all of the memory locations that are actually used, and some more. Removal of all addresses when?
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-06-09Create constants for ScrollingMenu item formatsmid-kid
...I should've done this quite a while ago.
2019-05-11Some more GB Printer documentationRangi
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-03-18Fix wram labeling for wPCItemsFredrik Ljungdahl
2019-02-16Update to rgbds 0.3.8Rangi
2019-01-12Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bankRangi
2018-11-18Resolve issue #575: Rename text commandsRangi
2018-11-05text_jump → text_farmid-kid
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
2018-09-22Naming screen constantsRangi
2018-09-16wMonStatusFlags -> wDebugFlagsmid-kid
2018-09-09Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphicRangi
2018-09-09wCursorCurTile -> wCursorCurrentTileRangi
2018-09-09wPreviousLandmark → wPrevLandmarkRangi
2018-09-09Curr -> CurRangi
2018-08-25Remove HRAM label address commentsRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-07Split print_move_description and mon_menumid-kid
2018-07-29No wCurMove alias for wCurSpeciesRangi
2018-07-29Add meaningful aliases for wd265Rangi
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
2018-07-23Consistent routine naming convention: 'Foo' wraps '_Foo'Rangi
2018-07-18Fix misnamed character codesmid-kid
Some character codes were erroneously named after their text command counterparts. This has caused a lot of confusion with naming their functions and with other things. I've also removed the `dict2` macro and expanded the `dict` macro. This really isn't something we should be doing for macros but I can't deny it looks a lot neater than repeated code.
2018-07-10Use more options constantsRangi
2018-07-04Use TRUE/FALSE for wSaveFileExistsRangi
2018-06-25No space between labels and bodiesRangi
2018-06-25Single newline at the end of filesRangi
2018-06-25Remove more triple newlinesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove more address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-04-04Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-04-04Fix snake_case filenamesmid-kid
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-25Organize the engine/ directory, director's cutmid-kid
Cleaned up `engine/routines`, in favor of moving files into more appropriate directories. predef-related routines are now in top-level `engine`. `rtc/delete_save_change_clock.asm` has been split into both `menus/delete_save.asm` and `rtc/reset_password.asm`. Made a new subdirectory: * engine/math: Contains all generic math-related routines.
2018-03-25Organize the engine/ directory, take 3mid-kid
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
2018-03-14Move init_gender and intro_menu to menusmid-kid
They are actually some kind of menus, and as such make sense there.
2018-03-14Organize the engine/ directory, take 2mid-kid
Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers.