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Author
2018-03-13
Organize the engine/ directory
mid-kid
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-09
Move data/palettes/ .pal files into gfx/
Remy Oukaour
2018-01-02
More unreferenced labels cleanup
xCrystal
2017-12-29
Clean up .Jumptable: spaces
xCrystal
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-14
Split items/ and trainers/ into their data/ and engine/ components
Remy Oukaour
2017-12-12
Identify some SPRITE_ANIM_FRAME_IDX_* constants
Remy Oukaour
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-10
Use correct WRAM labels for intro/title scenes
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-05-15
SPRITE_ANIM_FRAME_IDX constants
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-09
Split base stats
PikalaxALT
2015-12-28
trainer card
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-15
Menu
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
More work on animations
PikalaxALT