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2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-02More unreferenced labels cleanupxCrystal
2017-12-29Clean up .Jumptable: spacesxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-10Use correct WRAM labels for intro/title scenesRemy Oukaour
Remove outdated WRAM alias comments
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-03-01Battle animation annotationsPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-28trainer cardPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04More work on animationsPikalaxALT