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path: root/engine/namingscreen.asm
AgeCommit message (Expand)Author
2017-12-29Clean up changes in 3c6c80fxCrystal
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-09Move some gfx/unknown/ files into meaningful directoriesRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-06-25These are actually .1bpp filesScott Norton
2016-06-06Remaining layout constantspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-09Pokegear functions and RAM labelsPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT