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namingscreen.asm
Age
Commit message (
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Author
2017-12-29
Clean up changes in 3c6c80f
xCrystal
2017-12-29
LY_BLANK and rLCDC constants
xCrystal
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-11
Move more data tables into data/ files.
Remy Oukaour
2017-12-09
Move some gfx/unknown/ files into meaningful directories
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-06-25
These are actually .1bpp files
Scott Norton
2016-06-06
Remaining layout constants
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2016-01-27
Fix marts using hard-coded bank number
PikalaxALT
2016-01-09
Pokegear functions and RAM labels
PikalaxALT
2016-01-09
Finish labels in engine/namingscreen.asm
PikalaxALT
2016-01-09
Split base stats
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-12-02
Crystal Intro
PikalaxALT
2015-12-01
Break up engine/sprites.asm; address yenatch's comments
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-18
engine/compose_mail.asm; ldpixel
PikalaxALT
2015-11-13
SpriteAnim
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-11
Further split bank 4
PikalaxALT