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path: root/engine/pokegear/pokegear.asm
AgeCommit message (Collapse)Author
2022-01-10Use time constants more often (#867)Idain
2021-04-19Use rgbds 0.5.0Rangi
2021-03-24Sync some files with pokegoldRangi
2021-03-16Revise some constant definitionsRangi
2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
2020-11-17Correct some filename commentsRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-07-21Define JOHTO_FLYPOINT like KANTO_FLYPOINTRangi
2020-07-21Define NUM_FLYPOINTSRangi
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-04-04Miscellaneous fixes:Rangi
- `hSecondsBackup` -> `hUnusedBackup` - `ld bc, hBGMapAddress + 1` -> `bccoord -1, -2, 0` - Identify some `.asm_XXX` labels
2020-03-15Add a `LANDMARK_` prefix to landmark constantsRangi
Resolves #697
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2020-02-13InitSpriteAnimStruct <-> _InitSpriteAnimStructmid-kid
These were the wrong way around, as the function in home should not be prefixed
2020-01-19PHONE_DISPLAY_HEIGHT is 4, the number of visible phone entriesRangi
2019-11-18Make the map setup commands match the actual function names bettermid-kid
These functions used as map setup commands are used in other places, too, so I can't prefix them under the same. The names should match except I won't repeat "map" in a map setup command name.
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-06-10Apply suggested changesmid-kid
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2018-11-18Resolve issue #575: Rename text commandsRangi
2018-11-05text_jump → text_farmid-kid
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
2018-09-09Curr -> CurRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-29Add meaningful aliases for wd265Rangi
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
2018-06-25Use charmap “ and ”Rangi
2018-06-25Single newline at the end of filesRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-06-14fixed a typoMCboy
being the grammar nazi i am i noticed a grammar error so i forked pokecrystal to fix it ;)
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.