summaryrefslogtreecommitdiff
path: root/engine/sprite_anims.asm
AgeCommit message (Expand)Author
2018-03-13Organize the engine/ directorymid-kid
2018-01-19wiggle → wobbleRemy Oukaour
2018-01-03Better namesRemy Oukaour
2018-01-02More sprite anim documentationRemy Oukaour
2018-01-02Document more sprite anim dataRemy Oukaour
2018-01-01Remove trailing whitespaceRemy Oukaour
2017-12-29Clean up .Jumptable: spacesxCrystal
2017-12-28Consistent function name prefixes in slot machine codexCrystal
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-29Fix some SPRITE_ANIM_FRAMESET_ constantsmid-kid
2017-09-23Fix section linkingPikalaxALT
2016-05-14EZChat cursor objectpikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-10PokegearPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-28Dummy GamePikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04Getting started with battle anims; sine and cosinePikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT