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path: root/engine/sprite_anims.asm
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2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
2018-01-19wiggle → wobbleRemy Oukaour
2018-01-03Better namesRemy Oukaour
2018-01-02More sprite anim documentationRemy Oukaour
2018-01-02Document more sprite anim dataRemy Oukaour
2018-01-01Remove trailing whitespaceRemy Oukaour
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
2017-12-29Clean up .Jumptable: spacesxCrystal
2017-12-28Consistent function name prefixes in slot machine codexCrystal
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-29Fix some SPRITE_ANIM_FRAMESET_ constantsmid-kid
Thanks to @roukaour for the fixes.
2017-09-23Fix section linkingPikalaxALT
Create linker script and float all sections
2016-05-14EZChat cursor objectpikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-01-10PokegearPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-28Dummy GamePikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-06A stab at audio engine.PikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04Getting started with battle anims; sine and cosinePikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT