Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-13 | Organize the engine/ directory | mid-kid | |
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. | |||
2018-01-19 | wiggle → wobble | Remy Oukaour | |
2018-01-03 | Better names | Remy Oukaour | |
2018-01-02 | More sprite anim documentation | Remy Oukaour | |
2018-01-02 | Document more sprite anim data | Remy Oukaour | |
2018-01-01 | Remove trailing whitespace | Remy Oukaour | |
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \; | |||
2017-12-29 | Clean up .Jumptable: spaces | xCrystal | |
2017-12-28 | Consistent function name prefixes in slot machine code | xCrystal | |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-11-29 | Fix some SPRITE_ANIM_FRAMESET_ constants | mid-kid | |
Thanks to @roukaour for the fixes. | |||
2017-09-23 | Fix section linking | PikalaxALT | |
Create linker script and float all sections | |||
2016-05-14 | EZChat cursor object | pikalaxalt | |
2016-05-13 | Name all link trade animation related functions | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-04-10 | Local labels starting with lowercase letters are no longer decorated with a ↵ | pikalaxalt | |
trailing colon | |||
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-01-10 | Pokegear | PikalaxALT | |
2016-01-09 | Finish labels in engine/namingscreen.asm | PikalaxALT | |
2016-01-09 | Split base stats | PikalaxALT | |
2015-12-28 | Dummy Game | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-26 | Move effects; no more reloadmapmusic, returnafterbattle | PikalaxALT | |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT | |
2015-12-15 | Menu | PikalaxALT | |
2015-12-14 | map setup and warps | PikalaxALT | |
2015-12-10 | slot machines | PikalaxALT | |
2015-12-06 | A stab at audio engine. | PikalaxALT | |
2015-12-05 | Celebi Event | PikalaxALT | |
2015-12-04 | Getting started with battle anims; sine and cosine | PikalaxALT | |
2015-12-04 | More work on animations | PikalaxALT | |
2015-12-01 | Break up engine/sprites.asm; address yenatch's comments | PikalaxALT | |