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path: root/engine/sprites.asm
AgeCommit message (Expand)Author
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04Getting started with battle anims; sine and cosinePikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-24Mobile functions for fixed-phrase selectionPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT