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Author
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-09
Consistent sine wave code formatting
Remy Oukaour
2018-01-02
Use constants
Remy Oukaour
2018-01-02
More unreferenced labels and unused text
xCrystal
2018-01-01
AnimateEndOfExpBar palette constant
yenatch
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-26
Battle animation data is like sprite animation data
Remy Oukaour
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-26
Split battle/ into data/ and engine/ components
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-11
Keep table labels in the same files as their contents.
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-09
Document constants with comments, actual names, and more thorough usage
Remy Oukaour
2017-11-29
Fix some SPRITE_ANIM_FRAMESET_ constants
mid-kid
2016-05-13
Name all link trade animation related functions
pikalaxalt
2016-05-11
Placeholder non-generic names for engine/color functions
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-30
Copycat labels; macro for the Crystal-only Unown chamber unlock words
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-24
More battle anim object constants
PikalaxALT
2015-12-23
Battle anims
PikalaxALT
2015-12-18
Events and some WRAM cleanup
PikalaxALT
2015-12-14
map setup and warps
PikalaxALT
2015-12-10
slot machines
PikalaxALT
2015-12-05
Celebi Event
PikalaxALT
2015-12-04
Getting started with battle anims; sine and cosine
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-12-02
Crystal Intro
PikalaxALT
2015-12-02
More work interpreting the sprite engine
PikalaxALT
2015-12-01
Break up engine/sprites.asm; address yenatch's comments
PikalaxALT
2015-12-01
More animations including cutting grass
PikalaxALT
2015-11-28
Renaming sections, further dissolving main.asm
PikalaxALT
2015-11-24
Mobile functions for fixed-phrase selection
PikalaxALT
2015-11-19
main.asm is now under 30k lines
PikalaxALT
2015-11-18
engine/compose_mail.asm; ldpixel
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-13
SpriteAnim
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-04
give/takeitem *, 1: the 1 is optional
PikalaxALT