Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-01 | Identify more labels, and use the jumptable macro when possible | Rangi | |
2020-06-17 | Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with ↵ | Rangi | |
pokegold To do: engine/{menus, movie, overworld, pokemon} | |||
2020-02-13 | Standardize on lowercase Tilemap and Attrmap | mid-kid | |
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one. | |||
2020-02-13 | Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettes | mid-kid | |
No prefix for the farcall, prefix with an underscore for the farcalled. This matches what is done for pretty much every other home function. | |||
2019-11-04 | Don't use colons for local labels in LoadSpecialMapPalette | Rangi | |
2019-11-03 | Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE | Rangi | |
2019-01-24 | Keep "paragraphs" of related code together | Rangi | |
2018-09-16 | This isn't actually PAL_BG_ROOF | mid-kid | |
My bad. | |||
2018-09-16 | Fix use of in LoadMansionPalette | mid-kid | |
2018-09-09 | Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic | Rangi | |
2018-08-25 | Use labels instead of constants for HRAM | Rangi | |
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld | |||
2018-07-05 | TileAnimationPalette → AnimateWaterPalette | Rangi | |
2018-06-24 | Fix triple newlines left over from removing address comments | Rangi | |
2018-06-25 | Remove even more address comments | mid-kid | |
That should be all of them this time | |||
2018-06-24 | Remove all address comments | mid-kid | |
2018-04-04 | Fix snake_case filenames | mid-kid | |
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames. | |||
2018-03-25 | Organize the engine/ directory, take 3 | mid-kid | |
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines. |