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AgeCommit message (Collapse)Author
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-17Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with ↵Rangi
pokegold To do: engine/{menus, movie, overworld, pokemon}
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2020-02-13Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettesmid-kid
No prefix for the farcall, prefix with an underscore for the farcalled. This matches what is done for pretty much every other home function.
2019-11-04Don't use colons for local labels in LoadSpecialMapPaletteRangi
2019-11-03Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDERangi
2019-01-24Keep "paragraphs" of related code togetherRangi
2018-09-16This isn't actually PAL_BG_ROOFmid-kid
My bad.
2018-09-16Fix use of in LoadMansionPalettemid-kid
2018-09-09Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphicRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-05TileAnimationPalette → AnimateWaterPaletteRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-04-04Fix snake_case filenamesmid-kid
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-03-25Organize the engine/ directory, take 3mid-kid
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.