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path: root/engine/tilesets
AgeCommit message (Expand)Author
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-17Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with poke...Rangi
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
2020-02-13Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettesmid-kid
2019-11-04Don't use colons for local labels in LoadSpecialMapPaletteRangi
2019-11-03Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDERangi
2019-01-24Keep "paragraphs" of related code togetherRangi
2018-09-16This isn't actually PAL_BG_ROOFmid-kid
2018-09-16Fix use of in LoadMansionPalettemid-kid
2018-09-09Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphicRangi
2018-08-25Use labels instead of constants for HRAMRangi
2018-07-05TileAnimationPalette → AnimateWaterPaletteRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
2018-06-24Remove all address commentsmid-kid
2018-04-04Fix snake_case filenamesmid-kid
2018-03-25Organize the engine/ directory, take 3mid-kid