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title.asm
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Author
2018-01-10
Resolve #461
Remy Oukaour
2018-01-09
Move data/palettes/ .pal files into gfx/
Remy Oukaour
2018-01-09
Binary tilemaps
Remy Oukaour
2018-01-09
Do a little cleanup towards issue #465
Remy Oukaour
2018-01-01
Rename Pals labels in WRAM bank 5
xCrystal
2017-12-30
Merge pull request #450 from roukaour/master
yenatch
2017-12-29
bgrows → * BG_MAP_WIDTH
Remy Oukaour
2017-12-29
LY_BLANK and rLCDC constants
xCrystal
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-27
Use constant
Remy Oukaour
2017-12-15
Add more palettes to data/palettes/
Remy Oukaour
2017-12-10
Use correct WRAM labels for intro/title scenes
Remy Oukaour
2017-06-21
pngs in gfx/title
yenatch
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-20
bgcoord
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-10-24
Address comments on PR 322
PikalaxALT
2015-10-21
Plus 4 on person events; feeble attempt to annotate color functions
PikalaxALT
2015-10-19
So very jumb
PikalaxALT
2015-10-14
Replaced "ldtile" and "dwtile" with the "tile" equs macro
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2014-06-04
Use {hl,de,bc}coord macros wherever possible.
yenatch
2014-04-09
Fix a title screen label that accidentally made its way into bank 1.
yenatch
2014-04-02
Image extensions in gfx/{intro,title}.
yenatch
2014-03-04
Compressed title screen graphics are padded too.
yenatch
2013-10-08
rename 'StartSFX' to 'PlaySFX'
yenatch
2013-09-15
split title screen functions into engine/title.asm
yenatch