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AgeCommit message (Collapse)Author
2018-01-02More clarificationRemy Oukaour
2018-01-02Reword Magikarp length commentsRemy Oukaour
2018-01-01Consistent *_palette_map.asmRemy Oukaour
2018-01-01Remove trailing whitespaceRemy Oukaour
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
2018-01-01Merge 2d0ed11 and 355acfc from Roukaour/masterxCrystal
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2018-01-01Use more palette(s) constantsxCrystal
2018-01-01Use constants for rBGPI+rOBPI auto-incrementRemy Oukaour
Fix some documentation
2018-01-01Merge pull request #451 from yenatch/document-battle-anim-macrosyenatch
Fix and document some battle animation macros
2018-01-01AnimateEndOfExpBar palette constantyenatch
2017-12-30Merge pull request #450 from roukaour/masteryenatch
Constants for TextBoxFlags
2017-12-30Use input constantsRemy Oukaour
2017-12-29bgrows → * BG_MAP_WIDTHRemy Oukaour
No dims macro
2017-12-29Clean up changes in 3c6c80fxCrystal
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-29slot_reel offset constantsxCrystal
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-29Clean up .Jumptable: spacesxCrystal
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
# Conflicts: # macros/scripts/maps.asm
2017-12-28endm -> ENDMxCrystal
2017-12-28Avoid unused labelsRemy Oukaour
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-28Fix accidentally renamed constantxCrystal
2017-12-28Consistent function name prefixes in slot machine codexCrystal
2017-12-28Suggest fixes to untranslated magikarp length filtersxCrystal
2017-12-28More constants and documentation in slot machinesxCrystal
2017-12-28Document design flawsRemy Oukaour
2017-12-28Rename pokemon animation files (fix #439)Remy Oukaour
2017-12-28Update Magikarp length documentationxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-2805:OBPals+6*8 == 01:wCurMessageScrollPosition (new)Remy Oukaour
2017-12-27Use constantRemy Oukaour
2017-12-27Move more decoration data to data/Remy Oukaour
2017-12-27gfx/pokemon/animation.asm → engine/pic_animation.asmRemy Oukaour
Correct comment in constants/pokemon_constants.asm
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-27Move events/ to engine/events/Remy Oukaour
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Copy sram.asm's global start/end constants for wram.asm and vram.asmRemy Oukaour
2017-12-26Rename some sectionsRemy Oukaour
engine/battle_tower.asm fits better in events/
2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-26Various cleanupRemy Oukaour
2017-12-26Name mail graphicsRemy Oukaour
2017-12-26Battle animation data is like sprite animation dataRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26Remove unused label (last few commits resolve #434)Remy Oukaour
2017-12-26Rename: gfx/pics → gfx/pokemonRemy Oukaour