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2018-02-25Merge pull request #477 from mid-kid/masteryenatch
Medium-sized cleanups
2018-02-25Merge pull request #486 from surskitty/masteryenatch
Another batch of label names
2018-02-22Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBoxmid-kid
It takes a clearly different parameter, completely unrelated and different in function to PC_DEPOSIT and PC_WITHDRAW.
2018-02-22Fix TRUE/FALSE constants for CalcMonStatsmid-kid
2018-02-22Pkmn -> Monmid-kid
Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enough™, I just picked the convention with the most occurences and fixed the outliers.
2018-02-14Label some daycare-related functionsmid-kid
2018-02-13Fix use of one constantmid-kid
2018-02-12CalcwBufferMonStats -> CalcBufferMonStatsmid-kid
The 'w' was probably added in some mass-replacement. It's completely irrelevant to the function itself and doesn't fit the PascalCase model.
2018-02-09Comment GeneratePartyMonStatsmid-kid
2018-02-04Fix more w-izing edge cases.luckytyphlosion
2018-02-03Merge branch 'master' of github.com:pret/pokecrystalsurskitty
2018-02-02Converting what I can to locals.surskitty
2018-01-30wSpritesEnd -> wVirtualOAMEnd.luckytyphlosion
2018-01-30Fix wVirtualOAM labels, part 2.luckytyphlosion
2018-01-30Fix wVirtualOAM labels, part 1.luckytyphlosion
2018-01-30Fix comment/style issues caused from w-izing.luckytyphlosion
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Replace Stack with wStack.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
Handle edge cases first.
2018-01-21wGBCOnlyDecompressBufferRemy Oukaour
2018-01-21Group engine/pokedex filesRemy Oukaour
2018-01-21Unrelated routine gets its own fileRemy Oukaour
2018-01-21POKEDEX_SCXRemy Oukaour
2018-01-21cgb layoutsRemy Oukaour
2018-01-21Separate new_game graphicsRemy Oukaour
2018-01-20Scale addresses with PARTY_LENGTHRemy Oukaour
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-20Rename BATTLETOWER_NROF constantsRemy Oukaour
2018-01-19Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)Remy Oukaour
2018-01-19More Japanese charactersRemy Oukaour
2018-01-19Use hSerialConnectionStatus constants elsewhereRemy Oukaour
2018-01-19Resolve #471 (although link code still needs more cleanup, like its WRAM labels)Remy Oukaour
2018-01-19More UnicodeRemy Oukaour
2018-01-19clean up GetName/NamesPointersRemy Oukaour
2018-01-19wiggle → wobbleRemy Oukaour
2018-01-18Disambiguate "%" and "<NO>"Remy Oukaour
2018-01-18Remove trailing whitespaceRemy Oukaour
2018-01-18newline before paraRemy Oukaour
2018-01-18Use Japanese charmap definitions in stringsRemy Oukaour
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-18More constants, related to map objectsRemy Oukaour
2018-01-18More accurate constant/label namesRemy Oukaour
2018-01-18Identify leftover SGB palettes from R/BRemy Oukaour
2018-01-18Comment on RIVAL1 itemRemy Oukaour
2018-01-18More .pal filesRemy Oukaour
2018-01-18Only graphics data goes in gfx/Remy Oukaour
Introduce PALRGB_WHITE constant for $7fff
2018-01-18Eliminate wd000Remy Oukaour
2018-01-18Heal machine jumptable index constantsRemy Oukaour
2018-01-18More SGB documentationRemy Oukaour
2018-01-17More SGB documentationRemy Oukaour