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path: root/event/daycare.asm
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2017-12-26event/ → events/, and move some appropriate engine/ files thereRemy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-10Consistent capitalization for map names, matching their constantsRemy Oukaour
2017-11-30Label all of PARTYMENUACTION_*mid-kid
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare.
2016-05-11Name all printer functionspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-13Miscellaneous labelsPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-11-16Split up some more banks in main.asmPikalaxALT