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Age
Commit message (
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Author
2015-08-20
Nail down the rest of SRAM banks 0 and 1.
yenatch
2015-07-22
Various annotations
PikalaxALT
2015-07-21
Added labels to different parts of the map script and event headers
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-20
More label updates, moved predefs to new file
PikalaxALT
2015-07-19
Finished the decoration attributes table
PikalaxALT
2015-07-18
Trainer data structure and field move functions
PikalaxALT
2015-07-17
More annotations and interpretations of functions and scripts
PikalaxALT
2015-07-03
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ...
Scott Norton
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-11
Comment PrintTempMonStats.
yenatch
2015-02-11
Use PartyMon labels in GetPartyParamLocation arguments.
yenatch
2015-02-10
Blind wram part 5.
yenatch
2014-12-28
Replace pointless $FF00+$xx with $ffxx.
yenatch
2014-10-24
Fix bad merge.
IIMarckus
2014-10-24
More comments and labels for ball catch rates.
IIMarckus
2014-08-13
More constants and bug comments in item effects.
yenatch
2014-07-24
Relabel GetItemDescription -> PrintItemDescription.
yenatch
2014-07-19
Remove generated "jump sources" comments.
yenatch
2014-06-23
More PartyMon labels for relative addressing.
yenatch
2014-06-16
Name the UpdateEnemyHUD predef.
yenatch
2014-06-16
Use a predef macro that takes labels instead of juggling constants.
yenatch
2014-06-13
Battle type constants in the wild.
yenatch
2014-06-12
Consolidate monster structs in wram and sram.
yenatch
2014-06-10
Consolidate NUM_MOVES usage and monster struct labels.
yenatch
2014-06-04
Use {hl,de,bc}coord macros wherever possible.
yenatch
2014-06-03
More MAX_LEVEL use.
yenatch
2014-04-28
Use BCD for Teru-sama prices.
yenatch
2014-04-28
Add constants for unused items, including Town Map and Poke Flute.
yenatch
2014-03-06
Text macros in move and item descriptions.
yenatch
2014-02-04
Use globals to implicitly define labels before passing them into BANK().
yenatch
2014-02-01
Use :: to export labels between objects.
yenatch
2013-12-31
rename Function0x{} labels to Function{} for consistency
yenatch
2013-12-25
label and move related asm into items/item_effects.asm
yenatch
2013-12-24
moon ball uses red's moon stone id
yenatch
2013-12-24
evolution prerequisites and no more incbins in item effects
yenatch
2013-12-24
fleemons are global
yenatch
2013-12-24
item effect incbins
yenatch
2013-12-04
YesNoBox
yenatch
2013-12-01
shorten redundant text_jump macros
yenatch
2013-10-02
* make jumps and calls use labels
Mr Wint
2013-10-02
* last callab/callba macros
Mr Wint
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-02
* applied callab/callba macros where possible
Mr Wint
2013-09-03
split out marts
yenatch
2013-08-31
rename FarBattleTextBox to StdBattleTextBox
yenatch
2013-08-30
rename RNG to Random
yenatch
2013-08-03
more item effects
yenatch
2013-07-29
no more incbins in bank 0
yenatch
2013-07-10
start using relevant constants in wram.asm
yenatch
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