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AgeCommit message (Expand)Author
2015-08-20Nail down the rest of SRAM banks 0 and 1.yenatch
2015-07-22Various annotationsPikalaxALT
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
2015-07-19Finished the decoration attributes tablePikalaxALT
2015-07-18Trainer data structure and field move functionsPikalaxALT
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-03- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and ...Scott Norton
2015-06-23Remove trailing newlines.IIMarckus
2015-02-11Comment PrintTempMonStats.yenatch
2015-02-11Use PartyMon labels in GetPartyParamLocation arguments.yenatch
2015-02-10Blind wram part 5.yenatch
2014-12-28Replace pointless $FF00+$xx with $ffxx.yenatch
2014-10-24Fix bad merge.IIMarckus
2014-10-24More comments and labels for ball catch rates.IIMarckus
2014-08-13More constants and bug comments in item effects.yenatch
2014-07-24Relabel GetItemDescription -> PrintItemDescription.yenatch
2014-07-19Remove generated "jump sources" comments.yenatch
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-16Name the UpdateEnemyHUD predef.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
2014-06-13Battle type constants in the wild.yenatch
2014-06-12Consolidate monster structs in wram and sram.yenatch
2014-06-10Consolidate NUM_MOVES usage and monster struct labels.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-06-03More MAX_LEVEL use.yenatch
2014-04-28Use BCD for Teru-sama prices.yenatch
2014-04-28Add constants for unused items, including Town Map and Poke Flute.yenatch
2014-03-06Text macros in move and item descriptions.yenatch
2014-02-04Use globals to implicitly define labels before passing them into BANK().yenatch
2014-02-01Use :: to export labels between objects.yenatch
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch
2013-12-25label and move related asm into items/item_effects.asmyenatch
2013-12-24moon ball uses red's moon stone idyenatch
2013-12-24evolution prerequisites and no more incbins in item effectsyenatch
2013-12-24fleemons are globalyenatch
2013-12-24item effect incbinsyenatch
2013-12-04YesNoBoxyenatch
2013-12-01shorten redundant text_jump macrosyenatch
2013-10-02* make jumps and calls use labelsMr Wint
2013-10-02* last callab/callba macrosMr Wint
2013-10-02* more callab/callba macrosMr Wint
2013-10-02* applied callab/callba macros where possibleMr Wint
2013-09-03split out martsyenatch
2013-08-31rename FarBattleTextBox to StdBattleTextBoxyenatch
2013-08-30rename RNG to Randomyenatch
2013-08-03more item effectsyenatch
2013-07-29no more incbins in bank 0yenatch
2013-07-10start using relevant constants in wram.asmyenatch