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event.asm
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Author
2017-12-14
Reorganize macros
Remy Oukaour
2017-12-12
Identify more sprite-related constants
Remy Oukaour
2017-12-11
Document macros/map.asm
Remy Oukaour
2016-01-04
more gfx-related labels
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-24
writebackup --> closewindow; game corner prize vendors; others
PikalaxALT
2015-12-15
Menu
PikalaxALT
2015-12-09
opentext and breeding
PikalaxALT
2015-12-09
underground switches, town map
PikalaxALT
2015-12-01
Break up engine/sprites.asm; address yenatch's comments
PikalaxALT
2015-11-29
buttonsound
PikalaxALT
2015-11-25
Rename several script commands
PikalaxALT
2015-11-16
Little cleanup on engine/scripting.asm
PikalaxALT
2015-11-16
Movement constants, script stack
PikalaxALT
2015-11-04
give/takeitem *, 1: the 1 is optional
PikalaxALT
2015-11-03
Battle Tower trainer text
PikalaxALT
2015-10-04
soft reset
PikalaxALT
2015-09-09
Fix typos in comments.
IIMarckus
2015-07-23
Replaced GROUP_, MAP_ references with the map macro
PikalaxALT
2015-07-13
- Update variable sprites to use constants rather than fixed values
PikalaxALT
2015-06-23
Introduce checkmorn/checkday/checknite to replace checktime.
IIMarckus
2015-06-08
Fix macro changemap
Scott Norton
2015-04-13
Enumerate the event script command macros.
yenatch
2015-02-11
Use labels for script specials instead of constants/static values.
yenatch
2015-01-20
Stop using the preprocessor.
yenatch