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path: root/macros/event.asm
AgeCommit message (Collapse)Author
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-11Document macros/map.asmRemy Oukaour
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants
2016-01-04more gfx-related labelsPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-16Little cleanup on engine/scripting.asmPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-04give/takeitem *, 1: the 1 is optionalPikalaxALT
2015-11-03Battle Tower trainer textPikalaxALT
2015-10-04soft resetPikalaxALT
2015-09-09Fix typos in comments.IIMarckus
2015-07-23Replaced GROUP_, MAP_ references with the map macroPikalaxALT
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-13- Update variable sprites to use constants rather than fixed valuesPikalaxALT
2015-06-23Introduce checkmorn/checkday/checknite to replace checktime.IIMarckus
2015-06-08Fix macro changemapScott Norton
Syntax is now `changemap MapBlockDataBank, MapBlockDataPointer`
2015-04-13Enumerate the event script command macros.yenatch
This is ugly, but much better than static values.
2015-02-11Use labels for script specials instead of constants/static values.yenatch
2015-01-20Stop using the preprocessor.yenatch