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2018-01-10Other files belong in data/battle/Remy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-10Use maskbits more, and clarify its usageRemy Oukaour
2018-01-10Specialized macros go with their data/codeRemy Oukaour
2018-01-07Reorganize some macrosRemy Oukaour
2018-01-02dsprite always has 6 argumentsRemy Oukaour
2018-01-01Merge pull request #451 from yenatch/document-battle-anim-macrosyenatch
2018-01-01Document some more battle animation commandsyenatch
2017-12-30Merge pull request #450 from roukaour/masteryenatch
2017-12-29bgrows → * BG_MAP_WIDTHRemy Oukaour
2017-12-29hldims, bcdims, dedimsRemy Oukaour
2017-12-29Define ld_dims for in-order (width, height) pairsRemy Oukaour
2017-12-29Coordinate macros all have similar structureRemy Oukaour
2017-12-29Fix anim_obj x/y valuesyenatch
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-28endm -> ENDMxCrystal
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-28More constants and documentation in slot machinesxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Uppercase MACRO and EQU(S) according to the style guidexCrystal
2017-12-27Remove redundant data/ filename prefixesRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-26dwb → dabRemy Oukaour
2017-12-26Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headersRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24s/number/scene/, and correct some documentationRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-24Support old one-argument sound_duty macro, similar to callab/callba legacy su...Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-23Document the meaning of hour and daytime values for person_eventsRemy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Add a map_connection_struct macroRemy Oukaour
2017-12-15Move all misc/ and unknown/ files to meaningful directoriesRemy Oukaour
2017-12-15Correct `endturn` valueRemy Oukaour
2017-12-15Start documenting effect commandsRemy Oukaour
2017-12-15More comments for macrosRemy Oukaour
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
2017-12-14Clarify which gfx anim commands are for oamRemy Oukaour
2017-12-14Reorganize macrosRemy Oukaour
2017-12-12Use constants for asm collision dataRemy Oukaour
2017-12-12xy_trigger handles $0 padding, so map scripts are simplerRemy Oukaour
2017-12-12Add basic documentation for text commands.Remy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-11Comments distinguish "move effects" and "effect commands"Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour