Age | Commit message (Expand) | Author |
2018-01-10 | Other files belong in data/battle/ | Remy Oukaour |
2018-01-10 | Resolve #461 | Remy Oukaour |
2018-01-10 | Use maskbits more, and clarify its usage | Remy Oukaour |
2018-01-10 | Specialized macros go with their data/code | Remy Oukaour |
2018-01-07 | Reorganize some macros | Remy Oukaour |
2018-01-02 | dsprite always has 6 arguments | Remy Oukaour |
2018-01-01 | Merge pull request #451 from yenatch/document-battle-anim-macros | yenatch |
2018-01-01 | Document some more battle animation commands | yenatch |
2017-12-30 | Merge pull request #450 from roukaour/master | yenatch |
2017-12-29 | bgrows → * BG_MAP_WIDTH | Remy Oukaour |
2017-12-29 | hldims, bcdims, dedims | Remy Oukaour |
2017-12-29 | Define ld_dims for in-order (width, height) pairs | Remy Oukaour |
2017-12-29 | Coordinate macros all have similar structure | Remy Oukaour |
2017-12-29 | Fix anim_obj x/y values | yenatch |
2017-12-29 | Consistently name unknown fields in macros/wram as Fieldxx | xCrystal |
2017-12-28 | Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) | Remy Oukaour |
2017-12-28 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour |
2017-12-28 | endm -> ENDM | xCrystal |
2017-12-28 | Consistent (x, y) coordinate formatting in map scripts | Remy Oukaour |
2017-12-28 | More constants and documentation in slot machines | xCrystal |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal |
2017-12-28 | Uppercase MACRO and EQU(S) according to the style guide | xCrystal |
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-26 | dwb → dab | Remy Oukaour |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`... | Remy Oukaour |
2017-12-24 | s/number/scene/, and correct some documentation | Remy Oukaour |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour |
2017-12-24 | Support old one-argument sound_duty macro, similar to callab/callba legacy su... | Remy Oukaour |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour |
2017-12-23 | Document the meaning of hour and daytime values for person_events | Remy Oukaour |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour |
2017-12-15 | Add a map_connection_struct macro | Remy Oukaour |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour |
2017-12-15 | Correct `endturn` value | Remy Oukaour |
2017-12-15 | Start documenting effect commands | Remy Oukaour |
2017-12-15 | More comments for macros | Remy Oukaour |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour |
2017-12-14 | Clarify which gfx anim commands are for oam | Remy Oukaour |
2017-12-14 | Reorganize macros | Remy Oukaour |
2017-12-12 | Use constants for asm collision data | Remy Oukaour |
2017-12-12 | xy_trigger handles $0 padding, so map scripts are simpler | Remy Oukaour |
2017-12-12 | Add basic documentation for text commands. | Remy Oukaour |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour |
2017-12-11 | Comments distinguish "move effects" and "effect commands" | Remy Oukaour |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour |
2017-12-11 | Document macros/map.asm | Remy Oukaour |
2017-12-10 | Use new palette constants | Remy Oukaour |