Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-11 | Use constants and data for Unown chamber events | Remy Oukaour | |
2018-01-10 | Other files belong in data/battle/ | Remy Oukaour | |
2018-01-10 | Resolve #461 | Remy Oukaour | |
2018-01-10 | gfx/*.asm files have INCBINs | Remy Oukaour | |
2018-01-09 | Split tilesets/ into gfx/tilesets and data/tilesets/ | Remy Oukaour | |
2018-01-09 | data/phone_text → data/phone/text | Remy Oukaour | |
2018-01-09 | CRYSTAL11 → _CRYSTAL11 | Remy Oukaour | |
2018-01-09 | includes.asm → constants.asm | Remy Oukaour | |
2018-01-09 | Move text/ into data/ | Remy Oukaour | |
2018-01-06 | Organize mobile/battle_tower_*.asm data and code | Remy Oukaour | |
2017-12-28 | Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) | Remy Oukaour | |
2017-12-28 | Rename pokemon animation files (fix #439) | Remy Oukaour | |
2017-12-27 | gfx/pokemon/animation.asm → engine/pic_animation.asm | Remy Oukaour | |
Correct comment in constants/pokemon_constants.asm | |||
2017-12-27 | Remove redundant data/ filename prefixes | Remy Oukaour | |
2017-12-27 | Move events/ to engine/events/ | Remy Oukaour | |
2017-12-26 | Rename some sections | Remy Oukaour | |
engine/battle_tower.asm fits better in events/ | |||
2017-12-26 | event/ → events/, and move some appropriate engine/ files there | Remy Oukaour | |
2017-12-26 | Name mail graphics | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour | |
2017-12-26 | Rename: gfx/pics → gfx/pokemon | Remy Oukaour | |
2017-12-26 | Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers | Remy Oukaour | |
2017-12-25 | Clean up color/palette code | Remy Oukaour | |
2017-12-24 | Group Pokérus files in engine/pokerus/ | Remy Oukaour | |
2017-12-24 | Remove all code from main.asm (some labeled INCBINs, like out-of-context ↵ | Remy Oukaour | |
graphics, are still present) engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content. | |||
2017-12-24 | LoadEDTile → CopyTilemapAtOnce (fix #345) | Remy Oukaour | |
2017-12-24 | Fix issue #345: | Remy Oukaour | |
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer | |||
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-23 | Merge remote-tracking branch 'origin/master' into master | yenatch | |
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour | |
2017-12-16 | Move more code out of main.asm | Remy Oukaour | |
2017-12-15 | Only engine/decorations.asm uses PadCoords_de | Remy Oukaour | |
2017-12-15 | Reorganising phone stuff. | surskitty | |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour | |
2017-12-15 | Move more contiguous related code blocks from main.asm to engine/ and events/ | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-15 | Move all misc/ and unknown/ files to meaningful directories | Remy Oukaour | |
2017-12-15 | Move some misc/ files into meaningful directories | Remy Oukaour | |
2017-12-15 | Move data/audio/ back into audio/ | Remy Oukaour | |
Keep trainer data together | |||
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-15 | More comments for macros | Remy Oukaour | |
2017-12-14 | Macro-ify the unused palette map | Remy Oukaour | |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-13 | Splitting phone scripts up. | surskitty | |
2017-12-13 | Use constants for gender ratios | Remy Oukaour | |
2017-12-12 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-12 | Document bugs and glitches | Remy Oukaour | |
2017-12-12 | Define constants for collision types | Remy Oukaour | |
2017-12-11 | Move pic animation documentation to docs/ | Remy Oukaour | |
Move growth rates to a data/ table Name more SECTIONs |