Age | Commit message (Expand) | Author |
2021-06-08 | Rename `prioritysjump` to `sdefer` | Rangi |
2020-07-24 | Use def_* macros for automatic map event counts | Rangi |
2019-04-21 | "object_const_def" instead of "const_def 2" | Rangi |
2019-03-10 | Rename some call/jump script commands to avoid confusion with jr/jp asm instr... | Rangi |
2019-03-10 | Rename more script commands for consistency and predictability | Rangi |
2018-02-01 | Align map event coordinate columns | Rangi |
2018-02-01 | warp_event x, y, map, warp_id | Rangi |
2018-02-01 | SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pa... | Rangi |
2018-02-01 | Meaningful scene constant names | Rangi |
2018-01-31 | Add scene ID constants (TODO: meaningful names) | Rangi |
2018-01-31 | const_def N | Rangi |
2018-01-31 | Forgot the person→object rename | Rangi |
2018-01-31 | Comment the person constants sections, like the others | Rangi |
2018-01-30 | Remove unreferenced map script heading labels | Rangi |
2018-01-28 | grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g | Rangi |
2018-01-24 | Remove Special_ prefix from special routines (close #478) | Rangi |
2018-01-16 | map_header → map_def; map_header_2 → map_data | Remy Oukaour |
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ... | Remy Oukaour |
2018-01-09 | Clean up some hex values in map scripts | Remy Oukaour |
2018-01-02 | Finish consistent Special function names | xCrystal |
2017-12-28 | Consistent (x, y) coordinate formatting in map scripts | Remy Oukaour |
2017-12-24 | Renaming: (fix #412) | Remy Oukaour |
2017-12-10 | All map triggers use the `maptrigger` macro, not `dw` | Remy Oukaour |
2016-05-14 | Unify directional movement macros | pikalaxalt |
2016-01-05 | maptrigger macro | PikalaxALT |
2015-11-27 | Person event constants for each map | PikalaxALT |
2015-11-26 | Battle Tower scripts and text labels | PikalaxALT |
2015-11-25 | Rename several script commands | PikalaxALT |
2015-11-15 | Globally introduce PERSONTYPE constants | PikalaxALT |
2015-11-03 | Battle Tower | PikalaxALT |
2015-11-02 | No more NONE | PikalaxALT |
2015-10-31 | SPRITEMOVEDATA | PikalaxALT |
2015-10-29 | No more -bash000; engine/movement.asm, SPRITEMOVEFN | PikalaxALT |
2015-10-24 | About time I got to these functions | PikalaxALT |
2015-10-21 | Plus 4 on person events; feeble attempt to annotate color functions | PikalaxALT |
2015-07-31 | Split fourth-to-last byte of person_event into nybble arguments | PikalaxALT |
2015-07-29 | Reworked person_event arguments | PikalaxALT |
2015-07-25 | Merge yenatch:map-objects | PikalaxALT |
2015-07-23 | Replaced GROUP_, MAP_ references with the map macro | PikalaxALT |
2015-07-21 | Add constants for common map object ids. | yenatch |
2015-07-21 | Added labels to different parts of the map script and event headers | PikalaxALT |
2015-07-19 | Finished the decoration attributes table | PikalaxALT |
2015-07-16 | Special script annotation, trainer constant enumeration, person-event structu... | PikalaxALT |
2015-07-13 | Replace EVENT_ALWAYS_THERE with -1 | PikalaxALT |
2015-07-12 | Event and engine constant enumeration; replace static flag numbers with their... | PikalaxALT |
2015-07-10 | Trim address comments from maps. | IIMarckus |
2015-06-23 | Remove trailing newlines. | IIMarckus |
2015-02-11 | Use labels for script specials instead of constants/static values. | yenatch |
2014-04-30 | Music and sound effect constants in map events. | yenatch |
2013-07-12 | sprite constants in map events | yenatch |