summaryrefslogtreecommitdiff
path: root/maps/DragonShrine.asm
AgeCommit message (Expand)Author
2021-06-08Rename `prioritysjump` to `sdefer`Rangi
2020-07-24Use def_* macros for automatic map event countsRangi
2019-11-03Rename buttonsound to promptbuttonRangi
2019-04-21"object_const_def" instead of "const_def 2"Rangi
2019-03-10Rename some call/jump script commands to avoid confusion with jr/jp asm instr...Rangi
2019-03-10Rename more script commands for consistency and predictabilityRangi
2018-02-28Label more map scriptsRangi
2018-02-25* loadmenuheader -> loadmenu (ead103d)Rangi
2018-02-02spriteface → objectface, consistent with the other script commandsRangi
2018-02-02Script commands don't have underscoresRangi
2018-02-01Align map event coordinate columnsRangi
2018-02-01warp_event x, y, map, warp_idRangi
2018-02-01SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pa...Rangi
2018-02-01Meaningful scene constant namesRangi
2018-01-31Add scene ID constants (TODO: meaningful names)Rangi
2018-01-31const_def NRangi
2018-01-31Forgot the person→object renameRangi
2018-01-31Comment the person constants sections, like the othersRangi
2018-01-30Comment values of special pointers, same as predefsRangi
2018-01-30Remove unreferenced map script heading labelsRangi
2018-01-28grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/gRangi
2018-01-24Remove Special_ prefix from special routines (close #478)Rangi
2018-01-24EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481)Rangi
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #...Rangi
2018-01-19More UnicodeRemy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #...Remy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-14Use constants for menu flagsmid-kid
2018-01-13menu_coords macro for (x1, y1, x2, y2) order (see issue #440)Remy Oukaour
2018-01-13Label Dragon ShrineRemy Oukaour
2018-01-12Trim whitespaceRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-09Clean up some hex values in map scriptsRemy Oukaour
2018-01-02Finish consistent Special function namesxCrystal
2017-12-28Consistent (x, y) coordinate formatting in map scriptsRemy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-10All map triggers use the `maptrigger` macro, not `dw`Remy Oukaour
2016-05-14Unify directional movement macrospikalaxalt
2016-01-05maptrigger macroPikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-10.TriggerX labels are now consistently 0-basedPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-29buttonsoundPikalaxALT
2015-11-27Person event constants for each mapPikalaxALT
2015-11-25Rename several script commandsPikalaxALT
2015-11-20bgcoordPikalaxALT