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predef
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Author
2017-12-15
Move predef/ files into engine/
Remy Oukaour
2017-12-11
Document macros/map.asm
Remy Oukaour
2017-12-10
Use new palette constants
Remy Oukaour
2017-12-09
More WRAM cleanup
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-06-06
Remaining layout constants
pikalaxalt
2016-05-15
SPRITE_ANIM_FRAME_IDX constants
pikalaxalt
2016-05-13
Name all link trade animation related functions
pikalaxalt
2016-05-11
Placeholder non-generic names for engine/color functions
pikalaxalt
2016-05-10
Labeled every function in ROM0 that's referenced in the source
pikalaxalt
2016-05-04
More splitting of main.asm; remove unneeded rept 2
pikalaxalt
2016-04-10
Local labels starting with lowercase letters are no longer decorated with a t...
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-18
Merge branch 'master' of https://github.com/pret/pokecrystal
PikalaxALT
2016-01-09
pokedex palette numbers
YamaArashi
2016-01-09
commented pokedex more
YamaArashi
2016-01-09
Split base stats
PikalaxALT
2015-12-28
trainer card
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-22
More stats screen shenanigans
PikalaxALT
2015-12-22
Color fns, some more address decoding in link/mobile
PikalaxALT
2015-12-21
More link trade shenanigans
PikalaxALT
2015-12-16
Map script and color shenanigans
PikalaxALT
2015-12-09
opentext and breeding
PikalaxALT
2015-11-20
Annotate battle tower text bug
PikalaxALT
2015-11-16
Options menu, some mobile fns
PikalaxALT
2015-11-13
sprite engine; tileset constants
PikalaxALT
2015-11-12
Map header labels, tileset constants
PikalaxALT
2015-11-04
Replace party struct relative values with EQUS constants
PikalaxALT
2015-10-24
About time I got to these functions
PikalaxALT
2015-10-21
Plus 4 on person events; feeble attempt to annotate color functions
PikalaxALT
2015-07-22
Fixed a few labeling bugs
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
2015-07-21
Added labels to different parts of the map script and event headers
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-20
Named more specials, fixed a missing EOL
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Fix a bunch of palette copying errors and wram bank conflicts.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2015-02-06
More graphics and straggling static refs.
yenatch
2014-06-23
More PartyMon labels for relative addressing.
yenatch
2014-06-13
Battle type constants in the wild.
yenatch
2014-04-13
Include palette 0 in PokemonPalettes.
yenatch
2014-03-02
Finish off SGB and CGB code and data.
yenatch
2014-03-02
More SGB and CGB palettes.
yenatch
2014-03-01
Lots of SGB incbins in bank 2.
yenatch
2013-12-24
item effect incbins
yenatch
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-02
* applied callab/callba macros where possible
Mr Wint
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