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AgeCommit message (Expand)Author
2017-12-15Move predef/ files into engine/Remy Oukaour
2017-12-11Document macros/map.asmRemy Oukaour
2017-12-10Use new palette constantsRemy Oukaour
2017-12-09More WRAM cleanupRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-06-06Remaining layout constantspikalaxalt
2016-05-15SPRITE_ANIM_FRAME_IDX constantspikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-18Merge branch 'master' of https://github.com/pret/pokecrystalPikalaxALT
2016-01-09pokedex palette numbersYamaArashi
2016-01-09commented pokedex moreYamaArashi
2016-01-09Split base statsPikalaxALT
2015-12-28trainer cardPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-22More stats screen shenanigansPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-21More link trade shenanigansPikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT
2015-12-09opentext and breedingPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-16Options menu, some mobile fnsPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-07-22Fixed a few labeling bugsPikalaxALT
2015-07-22Various annotationsPikalaxALT
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Named more specials, fixed a missing EOLPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Fix a bunch of palette copying errors and wram bank conflicts.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2014-06-23More PartyMon labels for relative addressing.yenatch
2014-06-13Battle type constants in the wild.yenatch
2014-04-13Include palette 0 in PokemonPalettes.yenatch
2014-03-02Finish off SGB and CGB code and data.yenatch
2014-03-02More SGB and CGB palettes.yenatch
2014-03-01Lots of SGB incbins in bank 2.yenatch
2013-12-24item effect incbinsyenatch
2013-10-02* more callab/callba macrosMr Wint
2013-10-02* applied callab/callba macros where possibleMr Wint