Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-11 | Document macros/map.asm | Remy Oukaour | |
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants | |||
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2016-06-06 | Remaining layout constants | pikalaxalt | |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt | |
2016-05-13 | Name all link trade animation related functions | pikalaxalt | |
2016-05-11 | Placeholder non-generic names for engine/color functions | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-04-10 | Local labels starting with lowercase letters are no longer decorated with a ↵ | pikalaxalt | |
trailing colon | |||
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-01-18 | Merge branch 'master' of https://github.com/pret/pokecrystal | PikalaxALT | |
2016-01-09 | pokedex palette numbers | YamaArashi | |
2016-01-09 | commented pokedex more | YamaArashi | |
2016-01-09 | Split base stats | PikalaxALT | |
2015-12-28 | trainer card | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-26 | Move effects; no more reloadmapmusic, returnafterbattle | PikalaxALT | |
2015-12-22 | More stats screen shenanigans | PikalaxALT | |
2015-12-22 | Color fns, some more address decoding in link/mobile | PikalaxALT | |
2015-12-21 | More link trade shenanigans | PikalaxALT | |
2015-12-16 | Map script and color shenanigans | PikalaxALT | |
2015-12-09 | opentext and breeding | PikalaxALT | |
2015-11-20 | Annotate battle tower text bug | PikalaxALT | |
2015-11-16 | Options menu, some mobile fns | PikalaxALT | |
2015-11-13 | sprite engine; tileset constants | PikalaxALT | |
2015-11-12 | Map header labels, tileset constants | PikalaxALT | |
2015-11-04 | Replace party struct relative values with EQUS constants | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-10-21 | Plus 4 on person events; feeble attempt to annotate color functions | PikalaxALT | |
2015-07-22 | Fixed a few labeling bugs | PikalaxALT | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Added labels to different parts of the map script and event headers | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Named more specials, fixed a missing EOL | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Fix a bunch of palette copying errors and wram bank conflicts. | yenatch | |
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones. | |||
2015-02-10 | Blindly use wram labels for everything except mobile, part 2. | yenatch | |
2015-02-06 | More graphics and straggling static refs. | yenatch | |
2014-06-23 | More PartyMon labels for relative addressing. | yenatch | |
2014-06-13 | Battle type constants in the wild. | yenatch | |
Also add constants for trap and Celebi event battles. | |||
2014-04-13 | Include palette 0 in PokemonPalettes. | yenatch | |
Now PokemonPalettes is referenced. | |||
2014-03-02 | Finish off SGB and CGB code and data. | yenatch | |
That should be it for bank 2. | |||
2014-03-02 | More SGB and CGB palettes. | yenatch | |
2014-03-01 | Lots of SGB incbins in bank 2. | yenatch | |
Palette/block packets, border tilemap, more palettes etc. | |||
2013-12-24 | item effect incbins | yenatch | |
2013-10-02 | * more callab/callba macros | Mr Wint | |
2013-10-02 | * applied callab/callba macros where possible | Mr Wint | |
* corrected some mislabeled jump addresses |