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path: root/predef/sgb.asm
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2017-12-15Move predef/ files into engine/Remy Oukaour
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-11Document macros/map.asmRemy Oukaour
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants
2017-12-09More WRAM cleanupRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-06-06Remaining layout constantspikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-01-09pokedex palette numbersYamaArashi
2016-01-09commented pokedex moreYamaArashi
2015-12-28trainer cardPikalaxALT
2015-12-22More stats screen shenanigansPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-16Map script and color shenanigansPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-21Added labels to different parts of the map script and event headersPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Named more specials, fixed a missing EOLPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2015-02-06More graphics and straggling static refs.yenatch
2014-04-13Include palette 0 in PokemonPalettes.yenatch
Now PokemonPalettes is referenced.
2014-03-02Finish off SGB and CGB code and data.yenatch
That should be it for bank 2.
2014-03-01Lots of SGB incbins in bank 2.yenatch
Palette/block packets, border tilemap, more palettes etc.
2013-09-09split sgb stuff into predef/sgb.asmyenatch