Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
2017-12-11 | Document macros/map.asm | Remy Oukaour | |
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants | |||
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2016-06-06 | Remaining layout constants | pikalaxalt | |
2016-05-13 | Name all link trade animation related functions | pikalaxalt | |
2016-05-11 | Placeholder non-generic names for engine/color functions | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-01-09 | pokedex palette numbers | YamaArashi | |
2016-01-09 | commented pokedex more | YamaArashi | |
2015-12-28 | trainer card | PikalaxALT | |
2015-12-22 | More stats screen shenanigans | PikalaxALT | |
2015-12-22 | Color fns, some more address decoding in link/mobile | PikalaxALT | |
2015-12-16 | Map script and color shenanigans | PikalaxALT | |
2015-11-20 | Annotate battle tower text bug | PikalaxALT | |
2015-11-13 | sprite engine; tileset constants | PikalaxALT | |
2015-10-24 | About time I got to these functions | PikalaxALT | |
2015-07-22 | Various annotations | PikalaxALT | |
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these. | |||
2015-07-21 | Added labels to different parts of the map script and event headers | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-20 | Named more specials, fixed a missing EOL | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-02-10 | Blindly use wram labels for everything except mobile, part 2. | yenatch | |
2015-02-06 | More graphics and straggling static refs. | yenatch | |
2014-04-13 | Include palette 0 in PokemonPalettes. | yenatch | |
Now PokemonPalettes is referenced. | |||
2014-03-02 | Finish off SGB and CGB code and data. | yenatch | |
That should be it for bank 2. | |||
2014-03-01 | Lots of SGB incbins in bank 2. | yenatch | |
Palette/block packets, border tilemap, more palettes etc. | |||
2013-09-09 | split sgb stuff into predef/sgb.asm | yenatch | |