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Author
2015-07-22
Fixed a few labeling bugs
PikalaxALT
2015-07-22
Various annotations
PikalaxALT
2015-07-21
Added labels to different parts of the map script and event headers
PikalaxALT
2015-07-20
Reverted ld_hl_pointer macro
PikalaxALT
2015-07-20
Named more specials, fixed a missing EOL
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Fix a bunch of palette copying errors and wram bank conflicts.
yenatch
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2015-02-06
More graphics and straggling static refs.
yenatch
2014-06-23
More PartyMon labels for relative addressing.
yenatch
2014-06-13
Battle type constants in the wild.
yenatch
2014-04-13
Include palette 0 in PokemonPalettes.
yenatch
2014-03-02
Finish off SGB and CGB code and data.
yenatch
2014-03-02
More SGB and CGB palettes.
yenatch
2014-03-01
Lots of SGB incbins in bank 2.
yenatch
2013-12-24
item effect incbins
yenatch
2013-10-02
* more callab/callba macros
Mr Wint
2013-10-02
* applied callab/callba macros where possible
Mr Wint
2013-09-15
dump a couple palettes in predef/cgb.asm
yenatch
2013-09-15
move part of an incbin into predef/cgb.asm
yenatch
2013-09-09
split sgb-to-cgb asm into predef/cgb.asm
yenatch
2013-09-09
split sgb stuff into predef/sgb.asm
yenatch