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path: root/maps/GoldenrodGym.asm
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const_value set 2
	const GOLDENRODGYM_WHITNEY
	const GOLDENRODGYM_LASS1
	const GOLDENRODGYM_LASS2
	const GOLDENRODGYM_BUENA1
	const GOLDENRODGYM_BUENA2
	const GOLDENRODGYM_GYM_GUY

GoldenrodGym_MapScriptHeader:
.SceneScripts:
	db 2
	scene_script .DummyScene0
	scene_script .DummyScene1

.MapCallbacks:
	db 0

.DummyScene0:
	end

.DummyScene1:
	end

WhitneyScript_0x5400c:
	faceplayer
	checkevent EVENT_BEAT_WHITNEY
	iftrue .FightDone
	opentext
	writetext UnknownText_0x54122
	waitbutton
	closetext
	winlosstext UnknownText_0x541a5, 0
	loadtrainer WHITNEY, WHITNEY1
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_WHITNEY
	setevent EVENT_MADE_WHITNEY_CRY
	setscene 1
	setevent EVENT_BEAT_BEAUTY_VICTORIA
	setevent EVENT_BEAT_BEAUTY_SAMANTHA
	setevent EVENT_BEAT_LASS_CARRIE
	setevent EVENT_BEAT_LASS_BRIDGET
.FightDone:
	opentext
	checkevent EVENT_MADE_WHITNEY_CRY
	iffalse .StoppedCrying
	writetext UnknownText_0x541f4
	waitbutton
	closetext
	end

.StoppedCrying:
	checkevent EVENT_GOT_TM45_ATTRACT
	iftrue UnknownScript_0x54077
	checkflag ENGINE_PLAINBADGE
	iftrue UnknownScript_0x54064
	writetext UnknownText_0x54222
	buttonsound
	waitsfx
	writetext UnknownText_0x54273
	playsound SFX_GET_BADGE
	waitsfx
	setflag ENGINE_PLAINBADGE
	checkcode VAR_BADGES
	scall GoldenrodGymActivateRockets
UnknownScript_0x54064:
	writetext UnknownText_0x5428b
	buttonsound
	verbosegiveitem TM_ATTRACT
	iffalse UnknownScript_0x5407b
	setevent EVENT_GOT_TM45_ATTRACT
	writetext UnknownText_0x54302
	waitbutton
	closetext
	end

UnknownScript_0x54077:
	writetext UnknownText_0x54360
	waitbutton
UnknownScript_0x5407b:
	closetext
	end

GoldenrodGymActivateRockets:
	if_equal 7, .RadioTowerRockets
	if_equal 6, .GoldenrodRockets
	end

.GoldenrodRockets:
	jumpstd goldenrodrockets

.RadioTowerRockets:
	jumpstd radiotowerrockets

TrainerLassCarrie:
	trainer EVENT_BEAT_LASS_CARRIE, LASS, CARRIE, LassCarrieSeenText, LassCarrieBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext LassCarrieAfterBattleText
	waitbutton
	closetext
	end

WhitneyCriesScript:
	showemote EMOTE_SHOCK, GOLDENRODGYM_LASS2, 15
	applymovement GOLDENRODGYM_LASS2, BridgetWalksUpMovement
	spriteface PLAYER, DOWN
	opentext
	writetext BridgetWhitneyCriesText
	waitbutton
	closetext
	applymovement GOLDENRODGYM_LASS2, BridgetWalksAwayMovement
	setscene 0
	clearevent EVENT_MADE_WHITNEY_CRY
	end

TrainerLassBridget:
	trainer EVENT_BEAT_LASS_BRIDGET, LASS, BRIDGET, LassBridgetSeenText, LassBridgetBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext LassBridgetAfterBattleText
	waitbutton
	closetext
	end

TrainerBeautyVictoria:
	trainer EVENT_BEAT_BEAUTY_VICTORIA, BEAUTY, VICTORIA, BeautyVictoriaSeenText, BeautyVictoriaBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext BeautyVictoriaAfterBattleText
	waitbutton
	closetext
	end

TrainerBeautySamantha:
	trainer EVENT_BEAT_BEAUTY_SAMANTHA, BEAUTY, SAMANTHA, BeautySamanthaSeenText, BeautySamanthaBeatenText, 0, .Script

.Script:
	end_if_just_battled
	opentext
	writetext BeautySamanthaAfterBattleText
	waitbutton
	closetext
	end

GoldenrodGymGuyScript:
	faceplayer
	checkevent EVENT_BEAT_WHITNEY
	iftrue .GoldenrodGymGuyWinScript
	opentext
	writetext GoldenrodGymGuyText
	waitbutton
	closetext
	end

.GoldenrodGymGuyWinScript:
	opentext
	writetext GoldenrodGymGuyWinText
	waitbutton
	closetext
	end

GoldenrodGymStatue:
	checkflag ENGINE_PLAINBADGE
	iftrue .Beaten
	jumpstd gymstatue1
.Beaten:
	trainertotext WHITNEY, WHITNEY1, $1
	jumpstd gymstatue2

BridgetWalksUpMovement:
	step LEFT
	turn_head UP
	step_end

BridgetWalksAwayMovement:
	step RIGHT
	turn_head LEFT
	step_end

UnknownText_0x54122:
	text "Hi! I'm WHITNEY!"

	para "Everyone was into"
	line "#MON, so I got"
	cont "into it too!"

	para "#MON are"
	line "super-cute!"

	para "You want to bat-"
	line "tle? I'm warning"
	cont "you--I'm good!"
	done

UnknownText_0x541a5:
	text "Sob…"

	para "…Waaaaaaah!"
	line "You're mean!"

	para "You shouldn't be"
	line "so serious! You…"
	cont "you child, you!"
	done

UnknownText_0x541f4:
	text "Waaaaah!"

	para "Waaaaah!"

	para "…Snivel, hic…"
	line "…You meanie!"
	done

UnknownText_0x54222:
	text "…Sniff…"

	para "What? What do you"
	line "want? A BADGE?"

	para "Oh, right."
	line "I forgot. Here's"
	cont "PLAINBADGE."
	done

UnknownText_0x54273:
	text "<PLAYER> received"
	line "PLAINBADGE."
	done

UnknownText_0x5428b:
	text "PLAINBADGE lets"
	line "your #MON use"

	para "STRENGTH outside"
	line "of battle."

	para "It also boosts"
	line "your #MON's"
	cont "SPEED."

	para "Oh, you can have"
	line "this too!"
	done

UnknownText_0x54302:
	text "It's ATTRACT!"
	line "It makes full use"

	para "of a #MON's"
	line "charm."

	para "Isn't it just per-"
	line "fect for a cutie"
	cont "like me?"
	done

UnknownText_0x54360:
	text "Ah, that was a"
	line "good cry!"

	para "Come for a visit"
	line "again! Bye-bye!"
	done

LassCarrieSeenText:
	text "Don't let my"
	line "#MON's cute"

	para "looks fool you."
	line "They can whip you!"
	done

LassCarrieBeatenText:
	text "Darn… I thought"
	line "you were weak…"
	done

LassCarrieAfterBattleText:
	text "Do my #MON"
	line "think I'm cute?"
	done

LassBridgetSeenText:
	text "I like cute #-"
	line "MON better than"
	cont "strong #MON."

	para "But I have strong"
	line "and cute #MON!"
	done

LassBridgetBeatenText:
	text "Oh, no, no, no!"
	done

LassBridgetAfterBattleText:
	text "I'm trying to beat"
	line "WHITNEY, but…"
	cont "It's depressing."

	para "I'm okay! If I"
	line "lose, I'll just"

	para "try harder next"
	line "time!"
	done

BridgetWhitneyCriesText:
	text "Oh, no. You made"
	line "WHITNEY cry."

	para "It's OK. She'll"
	line "stop soon. She"

	para "always cries when"
	line "she loses."
	done

BeautyVictoriaSeenText:
	text "Oh, you are a cute"
	line "little trainer! "

	para "I like you, but I"
	line "won't hold back!"
	done

BeautyVictoriaBeatenText:
	text "Let's see… Oops,"
	line "it's over?"
	done

BeautyVictoriaAfterBattleText:
	text "Wow, you must be"
	line "good to beat me!"
	cont "Keep it up!"
	done

BeautySamanthaSeenText:
	text "Give it your best"
	line "shot, or I'll take"
	cont "you down!"
	done

BeautySamanthaBeatenText:
	text "No! Oh, MEOWTH,"
	line "I'm so sorry!"
	done

BeautySamanthaAfterBattleText:
	text "I taught MEOWTH"
	line "moves for taking"
	cont "on any type…"
	done

GoldenrodGymGuyText:
	text "Yo! CHAMP in"
	line "making!"

	para "This GYM is home"
	line "to normal-type"
	cont "#MON trainers."

	para "I recommend you"
	line "use fighting-type"
	cont "#MON."
	done

GoldenrodGymGuyWinText:
	text "You won? Great! I"
	line "was busy admiring"
	cont "the ladies here."
	done

GoldenrodGym_MapEventHeader:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 2, 17, 1, GOLDENROD_CITY
	warp_def 3, 17, 1, GOLDENROD_CITY

.CoordEvents:
	db 1
	coord_event 8, 5, 1, WhitneyCriesScript

.BGEvents:
	db 2
	bg_event 1, 15, BGEVENT_READ, GoldenrodGymStatue
	bg_event 4, 15, BGEVENT_READ, GoldenrodGymStatue

.ObjectEvents:
	db 6
	object_event 8, 3, SPRITE_WHITNEY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WhitneyScript_0x5400c, -1
	object_event 9, 13, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerLassCarrie, -1
	object_event 9, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassBridget, -1
	object_event 0, 2, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyVictoria, -1
	object_event 19, 5, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautySamantha, -1
	object_event 5, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuyScript, -1