diff options
-rw-r--r-- | arm9/arm9.lsf | 1 | ||||
-rw-r--r-- | arm9/asm/unk_020040F4.s | 98 | ||||
-rw-r--r-- | arm9/asm/unk_020051F4.s | 14 | ||||
-rw-r--r-- | arm9/asm/unk_02029EC4.s | 57 | ||||
-rw-r--r-- | arm9/global.inc | 14 | ||||
-rw-r--r-- | arm9/lib/include/NNS_SND_arc.h | 2 | ||||
-rw-r--r-- | arm9/lib/include/NNS_SND_heap.h | 6 | ||||
-rw-r--r-- | arm9/src/sav_chatot.c | 49 | ||||
-rw-r--r-- | arm9/src/sound.c | 64 | ||||
-rw-r--r-- | include/sound.h | 18 |
10 files changed, 158 insertions, 165 deletions
diff --git a/arm9/arm9.lsf b/arm9/arm9.lsf index 5d1426c3..b89ac7ce 100644 --- a/arm9/arm9.lsf +++ b/arm9/arm9.lsf @@ -111,6 +111,7 @@ Static arm9 Object seal_case.o Object unk_02029CEC.o Object igt.o + Object sav_chatot.o Object unk_02029EC4.o Object unk_02029FB0.o Object unk_0202A1E0.o diff --git a/arm9/asm/unk_020040F4.s b/arm9/asm/unk_020040F4.s index 5e62cb80..86e069f9 100644 --- a/arm9/asm/unk_020040F4.s +++ b/arm9/asm/unk_020040F4.s @@ -203,133 +203,133 @@ _0200421A: ; jump table (using 16-bit offset) .short _020042AE - _0200421A - 2; case 3 _02004222: mov r0, #0x1 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _0200422C: mov r0, #0x2 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _02004236: mov r0, #0xd - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _02004240: mov r0, #0x1 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _0200424A: mov r0, #0x2 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _02004254: mov r0, #0x1 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _0200425E: mov r0, #0xb - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _02004268: mov r0, #0x1 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _02004272: mov r0, #0xe - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _0200427C: mov r0, #0x3 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _02004286: mov r0, #0x6 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _02004290: mov r0, #0x5 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _0200429A: mov r0, #0x9 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _020042A4: mov r0, #0xa - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _020042AE: ldr r0, _02004330 ; =0x000005E5 - bl FUN_02003FDC + bl GF_Snd_LoadBank ldr r0, _02004330 ; =0x000005E5 - bl FUN_02003FC4 + bl GF_Snd_LoadWaveArc add r1, r0, #0x0 b _0200432C _020042BE: mov r0, #0xc - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _020042C8: mov r0, #0x7 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _020042D2: mov r0, #0x8 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _020042DC: mov r0, #0xf - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _020042E6: mov r0, #0x3 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _020042F0: mov r0, #0x5 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _020042FA: mov r0, #0xf - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _02004304: mov r0, #0x4 - bl FUN_02003F78 + bl GF_Snd_LoadGroup add r1, r0, #0x0 b _0200432C _0200430E: ldr r0, _02004334 ; =0x000005ED - bl FUN_02003FDC + bl GF_Snd_LoadBank ldr r0, _02004334 ; =0x000005ED - bl FUN_02003FC4 + bl GF_Snd_LoadWaveArc add r1, r0, #0x0 b _0200432C _0200431E: ldr r0, _02004338 ; =0x000005EC - bl FUN_02003FDC + bl GF_Snd_LoadBank ldr r0, _02004338 ; =0x000005EC - bl FUN_02003FC4 + bl GF_Snd_LoadWaveArc add r1, r0, #0x0 _0200432C: add r0, r1, #0x0 @@ -536,15 +536,15 @@ FUN_020044A8: ; 0x020044A8 mov r0, #0x17 bl FUN_02003D38 ldr r0, [r0, #0x0] - bl FUN_02003F64 + bl GF_Snd_RestoreState mov r0, #0x18 bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState add r0, r4, #0x0 bl FUN_02004180 mov r0, #0x19 bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState pop {r4, pc} thumb_func_start FUN_020044D4 @@ -588,12 +588,12 @@ _02004528: bne _02004560 mov r0, #0x2 bl FUN_02004748 - bl FUN_02003F64 + bl GF_Snd_RestoreState mov r0, #0x4 bl FUN_02004180 mov r0, #0x19 bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState cmp r4, r5 beq _02004554 mov r0, #0x1 @@ -628,17 +628,17 @@ FUN_02004568: ; 0x02004568 beq _02004594 add r0, r5, #0x0 mov r1, #0x4 - bl FUN_02003FA8 + bl GF_Snd_LoadSeqEx bl ErrorHandling b _0200459C _02004594: ldrh r0, [r4, #0x0] mov r1, #0x6 - bl FUN_02003FA8 + bl GF_Snd_LoadSeqEx _0200459C: mov r0, #0x1a bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState mov r0, #0x1 mov r1, #0x0 bl FUN_020047C8 @@ -671,18 +671,18 @@ FUN_020045C4: ; 0x020045C4 _020045E4: mov r0, #0x1 bl FUN_02004748 - bl FUN_02003F64 + bl GF_Snd_RestoreState ldrh r0, [r4, #0x0] mov r1, #0x2 - bl FUN_02003FA8 + bl GF_Snd_LoadSeqEx mov r0, #0x18 bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState mov r0, #0x4 bl FUN_02004180 mov r0, #0x19 bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState ldrh r0, [r4, #0x0] bl FUN_02004900 ldr r1, _02004644 ; =0x000003E9 @@ -693,17 +693,17 @@ _020045E4: beq _02004630 add r0, r7, #0x0 mov r1, #0x4 - bl FUN_02003FA8 + bl GF_Snd_LoadSeqEx bl ErrorHandling b _02004638 _02004630: ldrh r0, [r4, #0x0] mov r1, #0x4 - bl FUN_02003FA8 + bl GF_Snd_LoadSeqEx _02004638: mov r0, #0x1a bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState _02004642: pop {r3-r7, pc} .balign 4 @@ -718,12 +718,12 @@ FUN_02004648: ; 0x02004648 bl FUN_020051AC mov r0, #0x2 bl FUN_02004748 - bl FUN_02003F64 + bl GF_Snd_RestoreState mov r0, #0x5 bl FUN_02004180 mov r0, #0x19 bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState mov r0, #0x1 bl FUN_02004DBC add r0, r4, #0x0 @@ -786,7 +786,7 @@ FUN_020046E8: ; 0x020046E8 bl FUN_02004180 mov r0, #0x1b bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState pop {r4, pc} .balign 4 @@ -820,7 +820,7 @@ FUN_02004738: ; 0x02004738 push {r3, lr} mov r0, #0x4 bl FUN_02004748 - bl FUN_02003F64 + bl GF_Snd_RestoreState pop {r3, pc} .balign 4 @@ -1824,7 +1824,7 @@ FUN_02004E98: ; 0x02004E98 add r5, r0, #0x0 mov r0, #0x5 bl FUN_02004748 - bl FUN_02003F64 + bl GF_Snd_RestoreState lsl r0, r5, #0x10 lsr r4, r0, #0x10 ldr r0, _02004ECC ; =0x000001B9 @@ -1839,7 +1839,7 @@ _02004EBA: mov r4, #0x1 _02004EBC: add r0, r4, #0x0 - bl FUN_02003FC4 + bl GF_Snd_LoadWaveArc add r0, r4, #0x0 bl FUN_02004ED0 pop {r3-r5, pc} diff --git a/arm9/asm/unk_020051F4.s b/arm9/asm/unk_020051F4.s index 12b0c8cb..843ae7b6 100644 --- a/arm9/asm/unk_020051F4.s +++ b/arm9/asm/unk_020051F4.s @@ -81,12 +81,12 @@ FUN_02005288: ; 0x02005288 mov r0, #0x3 add r4, r2, #0x0 bl FUN_02004748 - bl FUN_02003F64 + bl GF_Snd_RestoreState add r0, r5, #0x0 - bl FUN_02003F90 + bl GF_Snd_LoadSeq mov r0, #0x1a bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState add r0, r4, #0x0 bl FUN_02003FF4 add r1, r5, #0x0 @@ -148,7 +148,7 @@ _02005318: _0200532A: add r0, r5, #0x0 mov r1, #0x1 - bl FUN_02003FA8 + bl GF_Snd_LoadSeqEx mov r0, #0x7 bl FUN_02003FF4 add r1, r5, #0x0 @@ -1232,10 +1232,10 @@ PlayBGM: ; 0x02005C28 _02005C48: mov r0, #0x1c bl FUN_02003D38 - bl FUN_02003F3C + bl GF_Snd_SaveState add r0, r5, #0x0 mov r1, #0x3 - bl FUN_02003FA8 + bl GF_Snd_LoadSeqEx mov r0, #0x2 bl FUN_02003FF4 add r1, r5, #0x0 @@ -1282,7 +1282,7 @@ FUN_02005CA0: ; 0x02005CA0 bl NNS_SndPlayerStopSeq mov r0, #0x6 bl FUN_02004748 - bl FUN_02003F64 + bl GF_Snd_RestoreState pop {r4, pc} thumb_func_start FUN_02005CBC diff --git a/arm9/asm/unk_02029EC4.s b/arm9/asm/unk_02029EC4.s index 03893fab..2c4bdd91 100644 --- a/arm9/asm/unk_02029EC4.s +++ b/arm9/asm/unk_02029EC4.s @@ -3,63 +3,6 @@ .text - thumb_func_start FUN_02029EC4 -FUN_02029EC4: ; 0x02029EC4 - mov r0, #0xfb - lsl r0, r0, #0x2 - bx lr - .balign 4 - - thumb_func_start FUN_02029ECC -FUN_02029ECC: ; 0x02029ECC - push {r4, lr} - add r4, r0, #0x0 - mov r2, #0xfb - mov r0, #0x0 - add r1, r4, #0x0 - lsl r2, r2, #0x2 - bl MIi_CpuClear32 - mov r0, #0x0 - str r0, [r4, #0x0] - pop {r4, pc} - .balign 4 - - thumb_func_start FUN_02029EE4 -FUN_02029EE4: ; 0x02029EE4 - push {r4, lr} - mov r1, #0xfb - lsl r1, r1, #0x2 - bl AllocFromHeap - add r4, r0, #0x0 - bl FUN_02029ECC - add r0, r4, #0x0 - pop {r4, pc} - - thumb_func_start FUN_02029EF8 -FUN_02029EF8: ; 0x02029EF8 - ldr r3, _02029F00 ; =SavArray_get - mov r1, #0x16 - bx r3 - nop -_02029F00: .word SavArray_get - - thumb_func_start FUN_02029F04 -FUN_02029F04: ; 0x02029F04 - ldr r0, [r0, #0x0] - bx lr - - thumb_func_start FUN_02029F08 -FUN_02029F08: ; 0x02029F08 - mov r1, #0x0 - str r1, [r0, #0x0] - bx lr - .balign 4 - - thumb_func_start FUN_02029F10 -FUN_02029F10: ; 0x02029F10 - add r0, r0, #0x4 - bx lr - thumb_func_start FUN_02029F14 FUN_02029F14: ; 0x02029F14 push {r4-r7} diff --git a/arm9/global.inc b/arm9/global.inc index f389ad93..6a3b9a32 100644 --- a/arm9/global.inc +++ b/arm9/global.inc @@ -269,13 +269,13 @@ .extern DoSoundUpdateFrame .extern FUN_02003CE8 .extern FUN_02003D38 -.extern FUN_02003F3C -.extern FUN_02003F64 -.extern FUN_02003F78 -.extern FUN_02003F90 -.extern FUN_02003FA8 -.extern FUN_02003FC4 -.extern FUN_02003FDC +.extern GF_Snd_SaveState +.extern GF_Snd_RestoreState +.extern GF_Snd_LoadGroup +.extern GF_Snd_LoadSeq +.extern GF_Snd_LoadSeqEx +.extern GF_Snd_LoadWaveArc +.extern GF_Snd_LoadBank .extern FUN_02003FF4 .extern FUN_02004018 .extern FUN_020040F4 diff --git a/arm9/lib/include/NNS_SND_arc.h b/arm9/lib/include/NNS_SND_arc.h index 656c8728..95b33141 100644 --- a/arm9/lib/include/NNS_SND_arc.h +++ b/arm9/lib/include/NNS_SND_arc.h @@ -32,7 +32,7 @@ void NNS_SndArcInit(NNSSndArc *, const char *, void *, u32); void NNS_SndArcPlayerSetup(void *); void NNS_SndMain(void); void NNS_SndHandleInit(u32 *); -void NNS_SndPlayerStopSeqByPlayerNo(int, int); +void NNS_SndPlayerStopSeqByPlayerNo(int playerNo, int fadeFrame); void NNS_SndHandleReleaseSeq(void); #endif //GUARD_NNS_SND_ARC_H diff --git a/arm9/lib/include/NNS_SND_heap.h b/arm9/lib/include/NNS_SND_heap.h index 9dc06a24..2929d1bb 100644 --- a/arm9/lib/include/NNS_SND_heap.h +++ b/arm9/lib/include/NNS_SND_heap.h @@ -4,8 +4,8 @@ struct NNSSndHeap;
typedef struct NNSSndHeap* NNSSndHeapHandle;
-NNSSndHeapHandle * NNS_SndHeapCreate(void *, u32);
-int NNS_SndHeapSaveState(NNSSndHeapHandle *);
-void NNS_SndHeapLoadState(NNSSndHeapHandle *, int);
+NNSSndHeapHandle * NNS_SndHeapCreate(void * start, u32 size);
+int NNS_SndHeapSaveState(NNSSndHeapHandle * heap);
+void NNS_SndHeapLoadState(NNSSndHeapHandle * heap, int level);
#endif //GUARD_NNS_SND_HEAP_H
diff --git a/arm9/src/sav_chatot.c b/arm9/src/sav_chatot.c new file mode 100644 index 00000000..f2707821 --- /dev/null +++ b/arm9/src/sav_chatot.c @@ -0,0 +1,49 @@ +#include "global.h"
+#include "MI_memory.h"
+#include "heap.h"
+#include "save_block_2.h"
+
+struct SaveChatotSoundClip
+{
+ // TODO: Fill this in
+ BOOL exists;
+ s8 data[1000];
+};
+
+THUMB_FUNC u32 FUN_02029EC4(void)
+{
+ return sizeof(struct SaveChatotSoundClip);
+}
+
+THUMB_FUNC void FUN_02029ECC(struct SaveChatotSoundClip * chatot)
+{
+ MIi_CpuClear32(0, chatot, sizeof(struct SaveChatotSoundClip));
+ chatot->exists = FALSE;
+}
+
+THUMB_FUNC struct SaveChatotSoundClip * FUN_02029EE4(u32 heap_id)
+{
+ struct SaveChatotSoundClip * ret = (struct SaveChatotSoundClip *)AllocFromHeap(heap_id, sizeof(struct SaveChatotSoundClip));
+ FUN_02029ECC(ret);
+ return ret;
+}
+
+THUMB_FUNC struct SaveChatotSoundClip * FUN_02029EF8(struct SaveBlock2 * sav2)
+{
+ return (struct SaveChatotSoundClip *) SavArray_get(sav2, 22);
+}
+
+THUMB_FUNC u32 FUN_02029F04(struct SaveChatotSoundClip * chatot)
+{
+ return chatot->exists;
+}
+
+THUMB_FUNC void FUN_02029F08(struct SaveChatotSoundClip * chatot)
+{
+ chatot->exists = FALSE;
+}
+
+THUMB_FUNC s8 * FUN_02029F10(struct SaveChatotSoundClip * chatot)
+{
+ return chatot->data;
+}
diff --git a/arm9/src/sound.c b/arm9/src/sound.c index 95d14c64..79eb21f0 100644 --- a/arm9/src/sound.c +++ b/arm9/src/sound.c @@ -11,8 +11,8 @@ static u32 UNK_02107074; void FUN_02003C40(void); BOOL FUN_02003D04(void); -void FUN_020040C8(void); -void FUN_02004064(struct SoundData *); +void GF_InitMic(void); +void GF_SoundDataInit(struct SoundData *); void FUN_02004088(struct SoundData *); void FUN_020040A4(struct SoundData *); void FUN_02003CE8(int); @@ -30,8 +30,8 @@ void InitSoundData(void * a0, struct Options * a1) { struct SoundData * sdat = GetSoundDataPointer(); NNS_SndInit(); - FUN_020040C8(); - FUN_02004064(sdat); + GF_InitMic(); + GF_SoundDataInit(sdat); sdat->heap = NNS_SndHeapCreate(sdat->unk_00094, sizeof(sdat->unk_00094)); NNS_SndArcInit(&sdat->header, "data/sound/sound_data.sdat", sdat->heap, 0); NNS_SndArcPlayerSetup(sdat->heap); @@ -200,61 +200,61 @@ void * FUN_02003D38(u32 a0) } } -int FUN_02003F3C(int * a0) +int GF_Snd_SaveState(int * level_p) { struct SoundData * sdat = GetSoundDataPointer(); - int r4 = NNS_SndHeapSaveState(sdat->heap); - GF_ASSERT(r4 != -1); - if (a0 != NULL) - *a0 = r4; - return r4; + int level = NNS_SndHeapSaveState(sdat->heap); + GF_ASSERT(level != -1); + if (level_p != NULL) + *level_p = level; + return level; } -void FUN_02003F64(int a0) +void GF_Snd_RestoreState(int level) { struct SoundData * sdat = GetSoundDataPointer(); - NNS_SndHeapLoadState(sdat->heap, a0); + NNS_SndHeapLoadState(sdat->heap, level); } -BOOL FUN_02003F78(int a0) +BOOL GF_Snd_LoadGroup(int groupNo) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadGroup(a0, sdat->heap); + return NNS_SndArcLoadGroup(groupNo, sdat->heap); } -BOOL FUN_02003F90(int a0) +BOOL GF_Snd_LoadSeq(int seqNo) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadSeq(a0, sdat->heap); + return NNS_SndArcLoadSeq(seqNo, sdat->heap); } -BOOL FUN_02003FA8(int a0, u32 a1) +BOOL GF_Snd_LoadSeqEx(int seqNo, u32 loadFlag) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadSeqEx(a0, a1, sdat->heap); + return NNS_SndArcLoadSeqEx(seqNo, loadFlag, sdat->heap); } -BOOL FUN_02003FC4(int a0) +BOOL GF_Snd_LoadWaveArc(int waveArcNo) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadWaveArc(a0, sdat->heap); + return NNS_SndArcLoadWaveArc(waveArcNo, sdat->heap); } -BOOL FUN_02003FDC(int a0) +BOOL GF_Snd_LoadBank(int bankNo) { struct SoundData * sdat = GetSoundDataPointer(); - return NNS_SndArcLoadBank(a0, sdat->heap); + return NNS_SndArcLoadBank(bankNo, sdat->heap); } -u32 * FUN_02003FF4(int a0) +u32 * FUN_02003FF4(int playerNo) { struct SoundData * sdat = GetSoundDataPointer(); - if (a0 >= 9) + if (playerNo >= (s32)NELEMS(sdat->players)) { GF_ASSERT(0); - a0 = 0; + playerNo = 0; } - return &sdat->unk_BBC94[a0]; + return &sdat->players[playerNo]; } u32 FUN_02004018(u32 a0) @@ -283,7 +283,7 @@ u32 FUN_02004018(u32 a0) } } -void FUN_02004064(struct SoundData * sdat) +void GF_SoundDataInit(struct SoundData * sdat) { int i; memset(sdat, 0, sizeof(*sdat)); @@ -296,18 +296,18 @@ void FUN_02004088(struct SoundData * sdat) int i; for (i = 0; i < 9; i++) { - NNS_SndHandleInit(&sdat->unk_BBC94[i]); + NNS_SndHandleInit(&sdat->players[i]); } } void FUN_020040A4(struct SoundData * sdat) { - FUN_02003F3C(&sdat->unk_BCD1C[0]); - FUN_02003F78(0); - FUN_02003F3C(&sdat->unk_BCD1C[1]); + GF_Snd_SaveState(&sdat->unk_BCD1C[0]); + GF_Snd_LoadGroup(0); + GF_Snd_SaveState(&sdat->unk_BCD1C[1]); } -void FUN_020040C8(void) +void GF_InitMic(void) { MIC_Init(); PM_SetAmp(1); diff --git a/include/sound.h b/include/sound.h index 9e171634..adefe938 100644 --- a/include/sound.h +++ b/include/sound.h @@ -12,7 +12,7 @@ struct SoundData NNSSndArc header; NNSSndHeapHandle * heap; // 0x00090 u8 unk_00094[0xBBC00]; - u32 unk_BBC94[9]; + u32 players[9]; u32 unk_BBCB8; u32 unk_BBCBC; u8 unk_BBCC0[0x20]; @@ -54,14 +54,14 @@ struct SoundData struct SoundData * GetSoundDataPointer(void); void InitSoundData(void * a0, struct Options * a1); void * FUN_02003D38(u32 a0); -int FUN_02003F3C(int * a0); -void FUN_02003F64(int a0); -BOOL FUN_02003F78(int a0); -BOOL FUN_02003F90(int a0); -BOOL FUN_02003FA8(int a0, u32 a1); -BOOL FUN_02003FC4(int a0); -BOOL FUN_02003FDC(int a0); -u32 * FUN_02003FF4(int a0); +int GF_Snd_SaveState(int * level_p); +void GF_Snd_RestoreState(int level); +BOOL GF_Snd_LoadGroup(int groupNo); +BOOL GF_Snd_LoadSeq(int seqNo); +BOOL GF_Snd_LoadSeqEx(int seqNo, u32 loadFlag); +BOOL GF_Snd_LoadWaveArc(int waveArcNo); +BOOL GF_Snd_LoadBank(int bankNo); +u32 * FUN_02003FF4(int playerNo); u32 FUN_02004018(u32 a0); void DoSoundUpdateFrame(void); |