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-rw-r--r--include/sound.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/include/sound.h b/include/sound.h
index 9e171634..adefe938 100644
--- a/include/sound.h
+++ b/include/sound.h
@@ -12,7 +12,7 @@ struct SoundData
NNSSndArc header;
NNSSndHeapHandle * heap; // 0x00090
u8 unk_00094[0xBBC00];
- u32 unk_BBC94[9];
+ u32 players[9];
u32 unk_BBCB8;
u32 unk_BBCBC;
u8 unk_BBCC0[0x20];
@@ -54,14 +54,14 @@ struct SoundData
struct SoundData * GetSoundDataPointer(void);
void InitSoundData(void * a0, struct Options * a1);
void * FUN_02003D38(u32 a0);
-int FUN_02003F3C(int * a0);
-void FUN_02003F64(int a0);
-BOOL FUN_02003F78(int a0);
-BOOL FUN_02003F90(int a0);
-BOOL FUN_02003FA8(int a0, u32 a1);
-BOOL FUN_02003FC4(int a0);
-BOOL FUN_02003FDC(int a0);
-u32 * FUN_02003FF4(int a0);
+int GF_Snd_SaveState(int * level_p);
+void GF_Snd_RestoreState(int level);
+BOOL GF_Snd_LoadGroup(int groupNo);
+BOOL GF_Snd_LoadSeq(int seqNo);
+BOOL GF_Snd_LoadSeqEx(int seqNo, u32 loadFlag);
+BOOL GF_Snd_LoadWaveArc(int waveArcNo);
+BOOL GF_Snd_LoadBank(int bankNo);
+u32 * FUN_02003FF4(int playerNo);
u32 FUN_02004018(u32 a0);
void DoSoundUpdateFrame(void);