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-rw-r--r--include/sound.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/include/sound.h b/include/sound.h
index 9b50542f..9e171634 100644
--- a/include/sound.h
+++ b/include/sound.h
@@ -2,13 +2,15 @@
#define POKEDIAMOND_SOUND_H
#include "FS_file.h"
-#include "sdat.h"
+#include "NNS_SND_arc.h"
+#include "NNS_SND_heap.h"
+#include "NNS_SND_arc_loader.h"
#include "player_data.h"
struct SoundData
{
- struct SDATFileMgr header;
- void * unk_00090;
+ NNSSndArc header;
+ NNSSndHeapHandle * heap; // 0x00090
u8 unk_00094[0xBBC00];
u32 unk_BBC94[9];
u32 unk_BBCB8;
@@ -54,11 +56,11 @@ void InitSoundData(void * a0, struct Options * a1);
void * FUN_02003D38(u32 a0);
int FUN_02003F3C(int * a0);
void FUN_02003F64(int a0);
-BOOL FUN_02003F78(u32 * a0);
-BOOL FUN_02003F90(u32 * a0);
-BOOL FUN_02003FA8(u32 * a0, u32 * a1);
-BOOL FUN_02003FC4(u32 * a0);
-BOOL FUN_02003FDC(u32 * a0);
+BOOL FUN_02003F78(int a0);
+BOOL FUN_02003F90(int a0);
+BOOL FUN_02003FA8(int a0, u32 a1);
+BOOL FUN_02003FC4(int a0);
+BOOL FUN_02003FDC(int a0);
u32 * FUN_02003FF4(int a0);
u32 FUN_02004018(u32 a0);
void DoSoundUpdateFrame(void);