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.include "asm/macros.inc"
.include "global.inc"
.extern gGameLanguage
.extern gGameVersion
.text
thumb_func_start FUN_02066840
FUN_02066840: ; 0x02066840
push {r4-r7, lr}
sub sp, #0xc
add r6, r0, #0x0
str r1, [sp, #0x0]
add r7, r2, #0x0
bl Sav2_PlayerData_GetProfileAddr
add r4, r0, #0x0
add r0, r6, #0x0
bl FUN_02029AFC
add r5, r0, #0x0
add r0, r6, #0x0
bl SaveStruct23_GetSubstruct2
str r0, [sp, #0x4]
add r0, r7, #0x0
mov r1, #0x0
mov r2, #0xe4
bl MI_CpuFill8
add r0, r4, #0x0
bl PlayerProfile_GetNamePtr
add r1, r7, #0x0
add r1, #0xa8
mov r2, #0x10
bl MI_CpuCopy8
add r0, r4, #0x0
bl PlayerProfile_GetTrainerID
add r1, r7, #0x0
add r1, #0xbc
str r0, [r1, #0x0]
ldr r0, _02066970 ; =gGameVersion
ldrb r1, [r0, #0x0]
add r0, r7, #0x0
add r0, #0xb8
strb r1, [r0, #0x0]
ldr r0, _02066974 ; =gGameLanguage
ldrb r1, [r0, #0x0]
add r0, r7, #0x0
add r0, #0xb9
strb r1, [r0, #0x0]
add r0, r5, #0x0
bl FUN_02029B38
add r1, r7, #0x0
add r1, #0xba
strb r0, [r1, #0x0]
add r0, r5, #0x0
bl FUN_02029B3C
add r1, r7, #0x0
add r1, #0xbb
strb r0, [r1, #0x0]
add r0, r4, #0x0
bl PlayerProfile_GetTrainerGender
add r1, r7, #0x0
add r1, #0xc8
lsl r0, r0, #0x18
lsr r0, r0, #0x18
lsl r0, r0, #0x1f
ldrb r1, [r1, #0x0]
mov r2, #0x2
lsr r0, r0, #0x1e
bic r1, r2
orr r1, r0
add r0, r7, #0x0
add r0, #0xc8
strb r1, [r0, #0x0]
add r0, r4, #0x0
bl PlayerProfile_GetAvatar
add r1, r0, #0x0
add r0, r7, #0x0
add r0, #0xc8
ldrb r0, [r0, #0x0]
mov r2, #0x1
lsl r0, r0, #0x1e
lsr r0, r0, #0x1f
bl FUN_020536D0
add r1, r7, #0x0
add r1, #0xc9
strb r0, [r1, #0x0]
add r0, r7, #0x0
mov r4, #0x0
str r0, [sp, #0x8]
add r0, #0xca
add r5, r4, #0x0
str r0, [sp, #0x8]
_020668FC:
add r0, r6, #0x0
add r1, r4, #0x0
bl SaveStruct23_GetMessage
ldr r1, [sp, #0x8]
mov r2, #0x8
add r1, r1, r5
bl MI_CpuCopy8
add r4, r4, #0x1
add r5, #0x8
cmp r4, #0x3
blt _020668FC
add r0, r6, #0x0
mov r1, #0x3
bl SaveStruct23_GetMessage
add r1, r7, #0x0
add r1, #0xc0
mov r2, #0x8
bl MI_CpuCopy8
ldr r0, [sp, #0x0]
cmp r0, #0x0
bne _02066956
ldr r0, [sp, #0x4]
mov r1, #0x7
mov r2, #0x0
bl SaveStruct23_Substruct2_SetFlag
add r1, r7, #0x0
add r1, #0xe2
strh r0, [r1, #0x0]
add r0, r7, #0x0
add r0, #0xe2
ldrh r0, [r0, #0x0]
cmp r0, #0x0
beq _0206696C
ldr r0, [sp, #0x4]
ldr r1, [sp, #0x0]
add r2, r7, #0x0
bl SaveStruct23_Substruct2_GetArray
add sp, #0xc
pop {r4-r7, pc}
_02066956:
ldr r0, [sp, #0x4]
bl SaveStruct23_Substruct2_GetField_0x16
add r1, r7, #0x0
add r1, #0xe2
strh r0, [r1, #0x0]
ldr r0, [sp, #0x4]
ldr r1, [sp, #0x0]
add r2, r7, #0x0
bl SaveStruct23_Substruct2_GetArray
_0206696C:
add sp, #0xc
pop {r4-r7, pc}
.balign 4
_02066970: .word gGameVersion
_02066974: .word gGameLanguage
|