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#ifndef POKEDIAMOND_BATTLE_H
#define POKEDIAMOND_BATTLE_H

#define MOVE_EFFECT_NORMAL_HIT                  0
#define MOVE_EFFECT_SLEEP                       1
#define MOVE_EFFECT_POISON_HIT                  2
#define MOVE_EFFECT_DRAIN_HP                    3
#define MOVE_EFFECT_BURN_HIT                    4
#define MOVE_EFFECT_FREEZE_HIT                  5
#define MOVE_EFFECT_PARALYZE_HIT                6
#define MOVE_EFFECT_EXPLOSION                   7
#define MOVE_EFFECT_DREAM_EATER                 8
#define MOVE_EFFECT_MIRROR_MOVE                 9
#define MOVE_EFFECT_ATTACK_UP                  10
#define MOVE_EFFECT_DEFENSE_UP                 11
#define MOVE_EFFECT_SPEED_UP                   12 // unused
#define MOVE_EFFECT_SPATK_UP                   13
#define MOVE_EFFECT_SPDEF_UP                   14 // unused
#define MOVE_EFFECT_ACCURACY_UP                15 // unused
#define MOVE_EFFECT_EVASION_UP                 16
#define MOVE_EFFECT_ALWAYS_HIT                 17
#define MOVE_EFFECT_ATTACK_DOWN                18
#define MOVE_EFFECT_DEFENSE_DOWN               19
#define MOVE_EFFECT_SPEED_DOWN                 20
#define MOVE_EFFECT_SPATK_DOWN                 21 // unused
#define MOVE_EFFECT_SPDEF_DOWN                 22 // unused
#define MOVE_EFFECT_ACCURACY_DOWN              23
#define MOVE_EFFECT_EVASION_DOWN               24
#define MOVE_EFFECT_STATS_RESET                25
#define MOVE_EFFECT_BIDE                       26
#define MOVE_EFFECT_RAMPAGE                    27
#define MOVE_EFFECT_SWITCH_FOE                 28
#define MOVE_EFFECT_MULTIHIT_2_5               29
#define MOVE_EFFECT_CONVERSION                 30
#define MOVE_EFFECT_FLINCH_HIT                 31
#define MOVE_EFFECT_RESTORE_HP                 32
#define MOVE_EFFECT_TOXIC                      33
#define MOVE_EFFECT_PAYDAY                     34
#define MOVE_EFFECT_LIGHT_SCREEN               35
#define MOVE_EFFECT_TRI_ATTACK                 36
#define MOVE_EFFECT_SLEEP_USER                 37
#define MOVE_EFFECT_OHKO                       38
#define MOVE_EFFECT_RAZOR_WIND                 39
#define MOVE_EFFECT_SUPER_FANG                 40
#define MOVE_EFFECT_FIXED_40                   41
#define MOVE_EFFECT_TRAP_HIT                   42
#define MOVE_EFFECT_HIGH_CRIT                  43
#define MOVE_EFFECT_DOUBLE_HIT                 44
#define MOVE_EFFECT_JUMP_KICK                  45
#define MOVE_EFFECT_MIST                       46
#define MOVE_EFFECT_CRIT_CHANCE_UP             47
#define MOVE_EFFECT_RECOIL_HIT                 48
#define MOVE_EFFECT_CONFUSE                    49
#define MOVE_EFFECT_ATTACK_2UP                 50
#define MOVE_EFFECT_DEFENSE_2UP                51
#define MOVE_EFFECT_SPEED_2UP                  52
#define MOVE_EFFECT_SPATK_2UP                  53
#define MOVE_EFFECT_SPDEF_2UP                  54
#define MOVE_EFFECT_ACCURACY_2UP               55 // unused
#define MOVE_EFFECT_EVASION_2UP                56 // unused
#define MOVE_EFFECT_TRANSFORM                  57
#define MOVE_EFFECT_ATTACK_2DOWN               58
#define MOVE_EFFECT_DEFENSE_2DOWN              59
#define MOVE_EFFECT_SPEED_2DOWN                60
#define MOVE_EFFECT_SPATK_2DOWN                61 // unused
#define MOVE_EFFECT_SPDEF_2DOWN                62
#define MOVE_EFFECT_ACCURACY_2DOWN             63 // unused
#define MOVE_EFFECT_EVASION_2DOWN              64 // unused
#define MOVE_EFFECT_REFLECT                    65
#define MOVE_EFFECT_POISON                     66
#define MOVE_EFFECT_PARALYZE                   67
#define MOVE_EFFECT_ATTACK_DOWN_HIT            68
#define MOVE_EFFECT_DEFENSE_DOWN_HIT           69
#define MOVE_EFFECT_SPEED_DOWN_HIT             70
#define MOVE_EFFECT_SPATK_DOWN_HIT             71
#define MOVE_EFFECT_SPDEF_DOWN_HIT             72
#define MOVE_EFFECT_ACCURACY_DOWN_HIT          73
#define MOVE_EFFECT_EVASION_DOWN_HIT           74 // unused
#define MOVE_EFFECT_SKY_ATTACK                 75
#define MOVE_EFFECT_CONFUSE_HIT                76
#define MOVE_EFFECT_POISON_DOUBLE_HIT          77
#define MOVE_EFFECT_VITAL_THROW                78
#define MOVE_EFFECT_SUBSTITUTE                 79
#define MOVE_EFFECT_HIT_RECHARGE               80
#define MOVE_EFFECT_RAGE                       81
#define MOVE_EFFECT_MIMIC                      82
#define MOVE_EFFECT_METRONOME                  83
#define MOVE_EFFECT_LEECH_SEED                 84
#define MOVE_EFFECT_NONE                       85
#define MOVE_EFFECT_DISABLE                    86
#define MOVE_EFFECT_LEVEL_DAMAGE               87
#define MOVE_EFFECT_RANDOM_DAMAGE              88
#define MOVE_EFFECT_COUNTER                    89
#define MOVE_EFFECT_ENCORE                     90
#define MOVE_EFFECT_PAIN_SPLIT                 91
#define MOVE_EFFECT_SNORE                      92
#define MOVE_EFFECT_CONVERSION_2               93
#define MOVE_EFFECT_ENSURE_NEXT_HIT            94
#define MOVE_EFFECT_SKETCH                     95
#define MOVE_EFFECT_UNK096                     96 // unused
#define MOVE_EFFECT_SLEEP_TALK                 97
#define MOVE_EFFECT_DESTINY_BOND               98
#define MOVE_EFFECT_STRONGER_LOW_HP            99
#define MOVE_EFFECT_SPITE                     100
#define MOVE_EFFECT_FALSE_SWIPE               101
#define MOVE_EFFECT_HEAL_ALL_STATUS           102
#define MOVE_EFFECT_PRIORITY_HIT              103
#define MOVE_EFFECT_TRIPLE_KICK               104
#define MOVE_EFFECT_STEAL_ITEM                105
#define MOVE_EFFECT_PREVENT_ESCAPE            106
#define MOVE_EFFECT_NIGHTMARE                 107
#define MOVE_EFFECT_MINIMIZE                  108
#define MOVE_EFFECT_CURSE                     109
#define MOVE_EFFECT_UNK110                    110 // unused
#define MOVE_EFFECT_PROTECT                   111
#define MOVE_EFFECT_SPIKES                    112
#define MOVE_EFFECT_IDENTIFY                  113
#define MOVE_EFFECT_PERISH_SONG               114
#define MOVE_EFFECT_SANDSTORM                 115
#define MOVE_EFFECT_ENDURE                    116
#define MOVE_EFFECT_INCREASING_HIT            117
#define MOVE_EFFECT_SWAGGER                   118
#define MOVE_EFFECT_FURY_CUTTER               119
#define MOVE_EFFECT_ATTRACT                   120
#define MOVE_EFFECT_RETURN                    121
#define MOVE_EFFECT_PRESENT                   122
#define MOVE_EFFECT_FRUSTRATION               123
#define MOVE_EFFECT_SAFEGUARD                 124
#define MOVE_EFFECT_BURN_HIT_THAW             125
#define MOVE_EFFECT_MAGNITUDE                 126
#define MOVE_EFFECT_BATON_PASS                127
#define MOVE_EFFECT_PURSUIT                   128
#define MOVE_EFFECT_RAPID_SPIN                129
#define MOVE_EFFECT_FIXED_20                  130
#define MOVE_EFFECT_UNK131                    131 // unused
#define MOVE_EFFECT_RESTORE_HP_DAYTIME        132
#define MOVE_EFFECT_UNK133                    133 // unused
#define MOVE_EFFECT_UNK134                    134 // unused
#define MOVE_EFFECT_HIDDEN_POWER              135 // unused
#define MOVE_EFFECT_RAIN                      136
#define MOVE_EFFECT_SUNNY                     137
#define MOVE_EFFECT_DEFENSE_UP_HIT            138
#define MOVE_EFFECT_ATTACK_UP_HIT             139
#define MOVE_EFFECT_STATS_UP_HIT              140
#define MOVE_EFFECT_UNK141                    141 // unused
#define MOVE_EFFECT_BELLY_DRUM                142
#define MOVE_EFFECT_PSYCH_UP                  143
#define MOVE_EFFECT_MIRROR_COAT               144
#define MOVE_EFFECT_SKULL_BASH                145
#define MOVE_EFFECT_TWISTER                   146
#define MOVE_EFFECT_EARTHQUAKE                147
#define MOVE_EFFECT_HIT_LATER                 148
#define MOVE_EFFECT_GUST                      149
#define MOVE_EFFECT_STOMP                     150
#define MOVE_EFFECT_SOLAR_BEAM                151
#define MOVE_EFFECT_THUNDER                   152
#define MOVE_EFFECT_TELEPORT                  153
#define MOVE_EFFECT_BEAT_UP                   154
#define MOVE_EFFECT_FLY                       155
#define MOVE_EFFECT_DEFENSE_CURL              156
#define MOVE_EFFECT_UNK157                    157 // unused
#define MOVE_EFFECT_FAKE_OUT                  158
#define MOVE_EFFECT_UPROAR                    159
#define MOVE_EFFECT_STOCKPILE                 160
#define MOVE_EFFECT_SPIT_UP                   161
#define MOVE_EFFECT_SWALLOW                   162
#define MOVE_EFFECT_UNK163                    163 // unused
#define MOVE_EFFECT_HAIL                      164
#define MOVE_EFFECT_TORMENT                   165
#define MOVE_EFFECT_FLATTER                   166
#define MOVE_EFFECT_BURN                      167
#define MOVE_EFFECT_MEMENTO                   168
#define MOVE_EFFECT_FACADE                    169
#define MOVE_EFFECT_FOCUS_PUNCH               170
#define MOVE_EFFECT_SMELLING_SALTS            171
#define MOVE_EFFECT_FOLLOW_ME                 172
#define MOVE_EFFECT_NATURE_POWER              173
#define MOVE_EFFECT_CHARGE                    174
#define MOVE_EFFECT_TAUNT                     175
#define MOVE_EFFECT_HELPING_HAND              176
#define MOVE_EFFECT_SWAP_ITEMS                177
#define MOVE_EFFECT_ROLE_PLAY                 178
#define MOVE_EFFECT_WISH                      179
#define MOVE_EFFECT_ASSIST                    180
#define MOVE_EFFECT_INGRAIN                   181
#define MOVE_EFFECT_SUPERPOWER                182
#define MOVE_EFFECT_MAGIC_COAT                183
#define MOVE_EFFECT_RECYCLE                   184
#define MOVE_EFFECT_REVENGE                   185
#define MOVE_EFFECT_BRICK_BREAK               186
#define MOVE_EFFECT_YAWN                      187
#define MOVE_EFFECT_KNOCK_OFF                 188
#define MOVE_EFFECT_ENDEAVOR                  189
#define MOVE_EFFECT_STRONGER_HIGH_HP          190
#define MOVE_EFFECT_SKILL_SWAP                191
#define MOVE_EFFECT_IMPRISON                  192
#define MOVE_EFFECT_REFRESH                   193
#define MOVE_EFFECT_GRUDGE                    194
#define MOVE_EFFECT_SNATCH                    195
#define MOVE_EFFECT_STRONGER_HEAVIER          196
#define MOVE_EFFECT_SECRET_POWER              197
#define MOVE_EFFECT_RECOIL_HIT_HARD           198
#define MOVE_EFFECT_CONFUSE_ALL               199
#define MOVE_EFFECT_BURN_HIT_HIGH_CRIT        200
#define MOVE_EFFECT_MUD_SPORT                 201
#define MOVE_EFFECT_TOXIC_HIT                 202
#define MOVE_EFFECT_WEATHER_BALL              203
#define MOVE_EFFECT_HIT_USER_SPATK_2_DOWN     204
#define MOVE_EFFECT_ATTACK_DEFENSE_DOWN       205
#define MOVE_EFFECT_DEFENSE_SPDEF_UP          206
#define MOVE_EFFECT_SKY_UPPERCUT              207
#define MOVE_EFFECT_ATTACK_DEFENSE_UP         208
#define MOVE_EFFECT_POISON_HIT_HIGH_CRIT      209
#define MOVE_EFFECT_WATER_SPORT               210
#define MOVE_EFFECT_SPATK_SPDEF_UP            211
#define MOVE_EFFECT_ATTACK_SPEED_UP           212
#define MOVE_EFFECT_CAMOUFLAGE                213
#define MOVE_EFFECT_ROOST                     214
#define MOVE_EFFECT_GRAVITY                   215
#define MOVE_EFFECT_MIRACLE_EYE               216
#define MOVE_EFFECT_WAKE_UP_SLAP              217
#define MOVE_EFFECT_HAMMER_ARM                218
#define MOVE_EFFECT_GYRO_BALL                 219
#define MOVE_EFFECT_HEALING_WISH              220
#define MOVE_EFFECT_BRINE                     221
#define MOVE_EFFECT_NATURAL_GIFT              222
#define MOVE_EFFECT_FEINT                     223
#define MOVE_EFFECT_BUG_BITE                  224
#define MOVE_EFFECT_TAILWIND                  225
#define MOVE_EFFECT_ACUPRESSURE               226
#define MOVE_EFFECT_METAL_BURST               227
#define MOVE_EFFECT_U_TURN                    228
#define MOVE_EFFECT_CLOSE_COMBAT              229
#define MOVE_EFFECT_PAYBACK                   230
#define MOVE_EFFECT_ASSURANCE                 231
#define MOVE_EFFECT_EMBARGO                   232
#define MOVE_EFFECT_FLING                     233
#define MOVE_EFFECT_PSYCHO_SHIFT              234
#define MOVE_EFFECT_TRUMP_CARD                235
#define MOVE_EFFECT_HEAL_BLOCK                236
#define MOVE_EFFECT_CRUSH_GRIP                237
#define MOVE_EFFECT_POWER_TRICK               238
#define MOVE_EFFECT_GASTRO_ACID               239
#define MOVE_EFFECT_LUCKY_CHANT               240
#define MOVE_EFFECT_ME_FIRST                  241
#define MOVE_EFFECT_COPYCAT                   242
#define MOVE_EFFECT_POWER_SWAP                243
#define MOVE_EFFECT_GUARD_SWAP                244
#define MOVE_EFFECT_PUNISHMENT                245
#define MOVE_EFFECT_LAST_RESORT               246
#define MOVE_EFFECT_WORRY_SEED                247
#define MOVE_EFFECT_SUCKER_PUNCH              248
#define MOVE_EFFECT_TOXIC_SPIKES              249
#define MOVE_EFFECT_HEART_SWAP                250
#define MOVE_EFFECT_AQUA_RING                 251
#define MOVE_EFFECT_MAGNET_RISE               252
#define MOVE_EFFECT_FLARE_BLITZ               253
#define MOVE_EFFECT_STRUGGLE                  254
#define MOVE_EFFECT_DIVE                      255
#define MOVE_EFFECT_DIG                       256
#define MOVE_EFFECT_SURF                      257
#define MOVE_EFFECT_DEFOG                     258
#define MOVE_EFFECT_TRICK_ROOM                259
#define MOVE_EFFECT_BLIZZARD                  260
#define MOVE_EFFECT_WHIRLPOOL                 261
#define MOVE_EFFECT_VOLT_TACKLE               262
#define MOVE_EFFECT_BOUNCE                    263
#define MOVE_EFFECT_UNK264                    264 // unused
#define MOVE_EFFECT_CAPTIVATE                 265
#define MOVE_EFFECT_STEALTH_ROCK              266
#define MOVE_EFFECT_CHATTER                   267
#define MOVE_EFFECT_JUDGMENT                  268
#define MOVE_EFFECT_HEAD_SMASH                269
#define MOVE_EFFECT_LUNAR_DANCE               270
#define MOVE_EFFECT_SEED_FLARE                271
#define MOVE_EFFECT_SHADOW_FORCE              272
#define MOVE_EFFECT_FIRE_FANG                 273
#define MOVE_EFFECT_ICE_FANG                  274
#define MOVE_EFFECT_THUNDER_FANG              275
#define MOVE_EFFECT_CHARGE_BEAM               276


#endif //POKEDIAMOND_BATTLE_H