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#ifndef POKEDIAMOND_ERROR_MESSAGE_RESET_H
#define POKEDIAMOND_ERROR_MESSAGE_RESET_H
#include "global.h"
#include "heap.h"
#include "SPI_pm.h"
#include "game_init.h"
#include "msgdata.h"
#include "text.h"
struct GraphicsBanks
{
s32 bg;
s32 bgextpltt;
s32 subbg;
s32 subbgextpltt;
s32 obj;
s32 objextpltt;
s32 subobj;
s32 subobjextpltt;
s32 tex;
s32 texpltt;
};
struct GraphicsModes {
u32 mode1;
u32 mode2;
u32 mode3;
u32 mode4;
};
THUMB_FUNC void VBlankHandler();
THUMB_FUNC void PrintErrorMessageAndReset();
#endif //POKEDIAMOND_ERROR_MESSAGE_RESET_H
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