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#ifndef POKEDIAMOND_GLOBAL_FIELDMAP_H
#define POKEDIAMOND_GLOBAL_FIELDMAP_H
struct MapHeader
{
u8 unk0;
u8 unk1;
u16 unk2;
u16 unk4;
u16 unk6;
u16 unk8;
u16 unkA;
u16 unkC;
u16 unkE;
u16 unk10;
u16 mapsec;
u8 unk14;
u8 unk15;
u8 unk16;
u8 unk17_0:4;
u8 unk17_4:1;
u8 unk17_5:1;
u8 unk17_6:1;
u8 unk17_7:1;
};
#endif //POKEDIAMOND_GLOBAL_FIELDMAP_H
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