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#ifndef POKEDIAMOND_TIMER3_H
#define POKEDIAMOND_TIMER3_H
#include "global.h"
struct Timer3Data
{
BOOL NeedReset;
vu64 Timer3Counter;
};
void Init_Timer3();
void CountUpTimer3();
u64 internal_GetTimer3Count();
u64 GetTimer3Count();
u64 Timer3CountToMilliSeconds(u64 count);
u64 Timer3CountToSeconds(u64 count);
#endif //POKEDIAMOND_TIMER3_H
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