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#ifndef POKEDIAMOND_UNK_020051F4_H
#define POKEDIAMOND_UNK_020051F4_H
#include "global.h"
u32 FUN_020051F4(u16 param0);
u32 FUN_0200521C(u16 param0);
void FUN_0200526C(u16 param0, int playerNo);
u32 FUN_02005288(u16 param0, u32 param1, int playerNo);
u32 FUN_020052B8(u16 param0, u32 param1, int playerNo);
u32 FUN_02005308(u32 param0, u16 param1);
void FUN_02005350(u16 param0, u32 param1);
void FUN_02005374();
void FUN_0200538C(s32 param0, u16 param1, u32 param2);
void FUN_020053CC(s32 param0, s32 param1);
u16 FUN_02005404();
u16 FUN_02005410(u16 param0);
void FUN_0200541C();
void FUN_02005454();
u32 FUN_020054A8(u16 param0, u32 param1);
u32 PlaySE(u16 param0);
void FUN_020054F0(u32 param0, u32 param1);
void FUN_020054F8(s32 param0, u32 param1);
u16 FUN_02005508(u16 param0);
BOOL FUN_02005514();
void FUN_02005530(u16 param0, u32 param1, u32 param2);
void FUN_0200554C(u32 param0);
u32 FUN_02005578(u16 species);
void FUN_02005614(u32 param0);
BOOL FUN_02005670();
u32 FUN_020056AC(u32 param0, u16 param1, s32 param2, s32 param3, u32 param4);
void FUN_02005AC8(u32 param0, int playerNo, s32 param2);
void FUN_02005AE0(u32 param0, u32 param1);
void FUN_02005B2C(u32 param0, s32 *param1);
void FUN_02005BA0();
u32 FUN_02005BC8(u16 param0, s32 param1);
void FUN_02005BF8(u32 param0, s32 param1, s32 param2, s32 param3, u32 param4);
u32 PlaySound(u16 param0);
BOOL FUN_02005C74();
void FUN_02005CA0(u32 param0);
BOOL FUN_02005CBC();
void FUN_02005CEC(u16 param0);
#endif //POKEDIAMOND_UNK_020051F4_H
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